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author | worktycho <work.tycho@gmail.com> | 2013-12-09 18:51:12 +0100 |
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committer | worktycho <work.tycho@gmail.com> | 2013-12-09 18:51:12 +0100 |
commit | 843605d59ebc128be0a578dc6f45ef8c05da6e79 (patch) | |
tree | 3ffebc6ba27baf7a9e1d4bc51501ffeea9b14226 /src/BlockArea.h | |
parent | merged makefile changes (diff) | |
parent | Fix Undefined behavior at Bindings/LuaWindow line 32 (diff) | |
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Diffstat (limited to 'src/BlockArea.h')
-rw-r--r-- | src/BlockArea.h | 310 |
1 files changed, 310 insertions, 0 deletions
diff --git a/src/BlockArea.h b/src/BlockArea.h new file mode 100644 index 000000000..075cc99ec --- /dev/null +++ b/src/BlockArea.h @@ -0,0 +1,310 @@ + +// BlockArea.h + +// Interfaces to the cBlockArea object representing an area of block data that can be queried from cWorld and then accessed again without further queries +// The object also supports writing the blockdata back into cWorld, even into other coords + +// NOTE: All Nibble values (meta, blocklight, skylight) are stored one-nibble-per-byte for faster access / editting! + + + + + +#pragma once + + + + + +// fwd: World.h +class cWorld; + +// fwd: FastNBT.h +class cParsedNBT; + + + + + +// tolua_begin +class cBlockArea +{ + // tolua_end + DISALLOW_COPY_AND_ASSIGN(cBlockArea); + // tolua_begin + +public: + + /// What data is to be queried (bit-mask) + enum + { + baTypes = 1, + baMetas = 2, + baLight = 4, + baSkyLight = 8, + } ; + + enum eMergeStrategy + { + msOverwrite, + msFillAir, + msImprint, + msLake, + } ; + + cBlockArea(void); + ~cBlockArea(); + + /// Clears the data stored to reclaim memory + void Clear(void); + + /** Creates a new area of the specified size and contents. + Origin is set to all zeroes. + BlockTypes are set to air, block metas to zero, blocklights to zero and skylights to full light. + */ + void Create(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes = baTypes | baMetas); + + /// Resets the origin. No other changes are made, contents are untouched. + void SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ); + + /// Reads an area of blocks specified. Returns true if successful. All coords are inclusive. + bool Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes = baTypes | baMetas); + + // TODO: Write() is not too good an interface: if it fails, there's no way to repeat only for the parts that didn't write + // A better way may be to return a list of cBlockAreas for each part that didn't succeed writing, so that the caller may try again + + /// Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all + bool Write(cWorld * a_World, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas); + + /// Copies this object's contents into the specified BlockArea. + void CopyTo(cBlockArea & a_Into) const; + + /// Copies the contents from the specified BlockArea into this object. + void CopyFrom(const cBlockArea & a_From); + + /// For testing purposes only, dumps the area into a file. + void DumpToRawFile(const AString & a_FileName); + + /// Loads an area from a .schematic file. Returns true if successful + bool LoadFromSchematicFile(const AString & a_FileName); + + /// Saves the area into a .schematic file. Returns true if successful + bool SaveToSchematicFile(const AString & a_FileName); + + /// Crops the internal contents by the specified amount of blocks from each border. + void Crop(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ); + + /// Expands the internal contents by the specified amount of blocks from each border + void Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ); + + /** Merges another block area into this one, using the specified block combinating strategy + This function combines another BlockArea into the current object. + The strategy parameter specifies how individual blocks are combined together, using the table below. + + | area block | result | + | this | Src | msOverwrite | msFillAir | msImprint | + +------+-----+-------------+-----------+-----------+ + | air | air | air | air | air | + | A | air | air | A | A | + | air | B | B | B | B | + | A | B | B | A | B | + + So to sum up: + - msOverwrite completely overwrites all blocks with the Src's blocks + - msFillAir overwrites only those blocks that were air + - msImprint overwrites with only those blocks that are non-air + + Special strategies: + msLake (evaluate top-down, first match wins): + | area block | | + | this | Src | result | + +----------+--------+--------+ + | A | sponge | A | Sponge is the NOP block + | * | air | air | Air always gets hollowed out, even under the oceans + | water | * | water | Water is never overwritten + | lava | * | lava | Lava is never overwritten + | * | water | water | Water always overwrites anything + | * | lava | lava | Lava always overwrites anything + | dirt | stone | stone | Stone overwrites dirt + | grass | stone | stone | ... and grass + | mycelium | stone | stone | ... and mycelium + | A | stone | A | ... but nothing else + | A | * | A | Everything else is left as it is + + */ + void Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy); + + /// Fills the entire block area with the specified data + void Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f); + + /// Fills a cuboid inside the block area with the specified data + void FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ, + int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, + NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f + ); + + /// Draws a line from between two points with the specified data + void RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int a_RelY2, int a_RelZ2, + int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, + NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f + ); + + /// Rotates the entire area counter-clockwise around the Y axis + void RotateCCW(void); + + /// Rotates the entire area clockwise around the Y axis + void RotateCW(void); + + /// Mirrors the entire area around the XY plane + void MirrorXY(void); + + /// Mirrors the entire area around the XZ plane + void MirrorXZ(void); + + /// Mirrors the entire area around the YZ plane + void MirrorYZ(void); + + /// Rotates the entire area counter-clockwise around the Y axis, doesn't use blockhandlers for block meta + void RotateCCWNoMeta(void); + + /// Rotates the entire area clockwise around the Y axis, doesn't use blockhandlers for block meta + void RotateCWNoMeta(void); + + /// Mirrors the entire area around the XY plane, doesn't use blockhandlers for block meta + void MirrorXYNoMeta(void); + + /// Mirrors the entire area around the XZ plane, doesn't use blockhandlers for block meta + void MirrorXZNoMeta(void); + + /// Mirrors the entire area around the YZ plane, doesn't use blockhandlers for block meta + void MirrorYZNoMeta(void); + + // Setters: + void SetRelBlockType (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType); + void SetBlockType (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType); + void SetRelBlockMeta (int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta); + void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta); + void SetRelBlockLight (int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockLight); + void SetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockLight); + void SetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockSkyLight); + void SetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockSkyLight); + + // Getters: + BLOCKTYPE GetRelBlockType (int a_RelX, int a_RelY, int a_RelZ) const; + BLOCKTYPE GetBlockType (int a_BlockX, int a_BlockY, int a_BlockZ) const; + NIBBLETYPE GetRelBlockMeta (int a_RelX, int a_RelY, int a_RelZ) const; + NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ) const; + NIBBLETYPE GetRelBlockLight (int a_RelX, int a_RelY, int a_RelZ) const; + NIBBLETYPE GetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ) const; + NIBBLETYPE GetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ) const; + NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ) const; + + void SetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + void SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + void GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const; + void GetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const; + + int GetSizeX(void) const { return m_SizeX; } + int GetSizeY(void) const { return m_SizeY; } + int GetSizeZ(void) const { return m_SizeZ; } + + int GetOriginX(void) const { return m_OriginX; } + int GetOriginY(void) const { return m_OriginY; } + int GetOriginZ(void) const { return m_OriginZ; } + + /// Returns the datatypes that are stored in the object (bitmask of baXXX values) + int GetDataTypes(void) const; + + bool HasBlockTypes (void) const { return (m_BlockTypes != NULL); } + bool HasBlockMetas (void) const { return (m_BlockMetas != NULL); } + bool HasBlockLights (void) const { return (m_BlockLight != NULL); } + bool HasBlockSkyLights(void) const { return (m_BlockSkyLight != NULL); } + + // tolua_end + + // Clients can use these for faster access to all blocktypes. Be careful though! + /// Returns the internal pointer to the block types + BLOCKTYPE * GetBlockTypes (void) const { return m_BlockTypes; } + NIBBLETYPE * GetBlockMetas (void) const { return m_BlockMetas; } // NOTE: one byte per block! + NIBBLETYPE * GetBlockLight (void) const { return m_BlockLight; } // NOTE: one byte per block! + NIBBLETYPE * GetBlockSkyLight(void) const { return m_BlockSkyLight; } // NOTE: one byte per block! + int GetBlockCount(void) const { return m_SizeX * m_SizeY * m_SizeZ; } + int MakeIndex(int a_RelX, int a_RelY, int a_RelZ) const; + +protected: + friend class cChunkDesc; + + class cChunkReader : + public cChunkDataCallback + { + public: + cChunkReader(cBlockArea & a_Area); + + protected: + cBlockArea & m_Area; + int m_OriginX; + int m_OriginY; + int m_OriginZ; + int m_CurrentChunkX; + int m_CurrentChunkZ; + + void CopyNibbles(NIBBLETYPE * a_AreaDst, const NIBBLETYPE * a_ChunkSrc); + + // cChunkDataCallback overrides: + virtual bool Coords (int a_ChunkX, int a_ChunkZ) override; + virtual void BlockTypes (const BLOCKTYPE * a_BlockTypes) override; + virtual void BlockMeta (const NIBBLETYPE * a_BlockMetas) override; + virtual void BlockLight (const NIBBLETYPE * a_BlockLight) override; + virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override; + } ; + + typedef NIBBLETYPE * NIBBLEARRAY; + + + int m_OriginX; + int m_OriginY; + int m_OriginZ; + int m_SizeX; + int m_SizeY; + int m_SizeZ; + + BLOCKTYPE * m_BlockTypes; + NIBBLETYPE * m_BlockMetas; // Each meta is stored as a separate byte for faster access + NIBBLETYPE * m_BlockLight; // Each light value is stored as a separate byte for faster access + NIBBLETYPE * m_BlockSkyLight; // Each light value is stored as a separate byte for faster access + + /// Clears the data stored and prepares a fresh new block area with the specified dimensions + bool SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes); + + // Basic Setters: + void SetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array); + void SetNibble (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array); + + // Basic Getters: + NIBBLETYPE GetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE * a_Array) const; + NIBBLETYPE GetNibble (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE * a_Array) const; + + // Crop helpers: + void CropBlockTypes(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ); + void CropNibbles (NIBBLEARRAY & a_Array, int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ); + + // Expand helpers: + void ExpandBlockTypes(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ); + void ExpandNibbles (NIBBLEARRAY & a_Array, int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ); + + /// Loads the area from a schematic file uncompressed and parsed into a NBT tree. Returns true if successful. + bool LoadFromSchematicNBT(cParsedNBT & a_NBT); + + /// Sets the specified datatypes at the specified location. + void RelSetData( + int a_RelX, int a_RelY, int a_RelZ, + int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, + NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight + ); + // tolua_begin +} ; +// tolua_end + + + + |