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authorSafwat Halaby <SafwatHalaby@users.noreply.github.com>2015-12-13 13:43:53 +0100
committerSafwat Halaby <SafwatHalaby@users.noreply.github.com>2015-12-13 13:43:53 +0100
commit417a646d7d32c05d837451de9ae64cbcdc53a782 (patch)
treecf8f3e6ed33c7dc5e98baa6a530683749ae40e51 /src/BlockEntities/BlockEntity.h
parentMerge pull request #2737 from Gargaj/snowgolem (diff)
parentallow use failures to propagate from the entity/block to the player (diff)
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-rw-r--r--src/BlockEntities/BlockEntity.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h
index f1c470ec3..183210e25 100644
--- a/src/BlockEntities/BlockEntity.h
+++ b/src/BlockEntities/BlockEntity.h
@@ -102,8 +102,9 @@ public:
// tolua_end
- /** Called when a player uses this entity; should open the UI window */
- virtual void UsedBy( cPlayer * a_Player) = 0;
+ /** Called when a player uses this entity; should open the UI window.
+ returns true if the use was successful, return false to use the block as a "normal" block */
+ virtual bool UsedBy( cPlayer * a_Player) = 0;
/** Sends the packet defining the block entity to the client specified.
To send to all eligible clients, use cWorld::BroadcastBlockEntity() */