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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:45:45 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:50:18 +0100
commitca6ef58b1ee8521e4b940ee4883dee714960e413 (patch)
tree8532add455224b07c07a759e3d906f50c0695888 /src/BlockEntities/BlockEntityWithItems.h
parentMerge pull request #2972 from marvinkopf/PlayerAutoComplete (diff)
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Diffstat (limited to '')
-rw-r--r--src/BlockEntities/BlockEntityWithItems.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h
index 3810f4f04..39540d630 100644
--- a/src/BlockEntities/BlockEntityWithItems.h
+++ b/src/BlockEntities/BlockEntityWithItems.h
@@ -30,9 +30,9 @@ class cBlockEntityWithItems :
public:
// tolua_end
-
+
BLOCKENTITY_PROTODEF(cBlockEntityWithItems)
-
+
cBlockEntityWithItems(
BLOCKTYPE a_BlockType, // Type of the block that the entity represents
int a_BlockX, int a_BlockY, int a_BlockZ, // Position of the block entity
@@ -45,7 +45,7 @@ public:
{
m_Contents.AddListener(*this);
}
-
+
virtual void Destroy(void) override
{
// Drop the contents as pickups:
@@ -55,12 +55,12 @@ public:
m_Contents.Clear();
m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); // Spawn in centre of block
}
-
+
// tolua_begin
-
+
const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); }
const cItem & GetSlot(int a_X, int a_Y) const { return m_Contents.GetSlot(a_X, a_Y); }
-
+
void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); }
void SetSlot(int a_X, int a_Y, const cItem & a_Item) { m_Contents.SetSlot(a_X, a_Y, a_Item); }
@@ -68,13 +68,13 @@ public:
cItemGrid & GetContents(void) { return m_Contents; }
// tolua_end
-
+
/** Const version of the GetContents() function for C++ type-safety */
const cItemGrid & GetContents(void) const { return m_Contents; }
protected:
cItemGrid m_Contents;
-
+
// cItemGrid::cListener overrides:
virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override
{