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authorSafwat Halaby <SafwatHalaby@users.noreply.github.com>2015-12-13 13:43:53 +0100
committerSafwat Halaby <SafwatHalaby@users.noreply.github.com>2015-12-13 13:43:53 +0100
commit417a646d7d32c05d837451de9ae64cbcdc53a782 (patch)
treecf8f3e6ed33c7dc5e98baa6a530683749ae40e51 /src/BlockEntities/ChestEntity.cpp
parentMerge pull request #2737 from Gargaj/snowgolem (diff)
parentallow use failures to propagate from the entity/block to the player (diff)
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Diffstat (limited to '')
-rw-r--r--src/BlockEntities/ChestEntity.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index 21baac977..bd6c19a2a 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -45,7 +45,7 @@ void cChestEntity::SendTo(cClientHandle & a_Client)
-void cChestEntity::UsedBy(cPlayer * a_Player)
+bool cChestEntity::UsedBy(cPlayer * a_Player)
{
// If the window is not created, open it anew:
cWindow * Window = GetWindow();
@@ -71,6 +71,7 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
m_World->MarkChunkDirty(ChunkX, ChunkZ, true);
+ return true;
}