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authorpeterbell10 <peterbell10@live.co.uk>2018-05-02 09:50:36 +0200
committerGitHub <noreply@github.com>2018-05-02 09:50:36 +0200
commita4dbb5c58270959884c17d720185da06464fa256 (patch)
tree2b4e81410e90e059f51726e6c9a01c03fcbfb98d /src/BlockEntities/ChestEntity.cpp
parenttolua++ bindings use nullptr. (#4219) (diff)
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Diffstat (limited to 'src/BlockEntities/ChestEntity.cpp')
-rw-r--r--src/BlockEntities/ChestEntity.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index 5e8b29a45..beffa84de 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -50,7 +50,7 @@ cChestEntity::~cChestEntity()
void cChestEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
- auto & src = reinterpret_cast<const cChestEntity &>(a_Src);
+ auto & src = static_cast<const cChestEntity &>(a_Src);
m_Contents.CopyFrom(src.m_Contents);
// Reset the neighbor and player count, there's no sense in copying these: