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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-14 10:57:07 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-14 10:57:07 +0200
commit7188a1f670d3ffeb46c2e914234f2b6009c41599 (patch)
treea4a2899805e1253a97e604d62d7def70d302f1c3 /src/BlockEntities/DispenserEntity.h
parentFixed order of initalisation (diff)
parentReduced cPluginManager code duplication (diff)
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Diffstat (limited to '')
-rw-r--r--src/BlockEntities/DispenserEntity.h26
1 files changed, 18 insertions, 8 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index fdfe4e5b4..b33d08342 100644
--- a/src/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
@@ -12,27 +12,37 @@ class cDispenserEntity :
public cDropSpenserEntity
{
typedef cDropSpenserEntity super;
-
+
public:
// tolua_end
-
- /// Constructor used for normal operation
+
+ /** Constructor used for normal operation */
cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
static const char * GetClassStatic(void) { return "cDispenserEntity"; }
+ // tolua_begin
+
+ /** Spawns a projectile of the given kind in front of the dispenser with the specified speed. */
+ void SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed);
+
+ /** Returns a unit vector in the cardinal direction of where the dispenser is facing. */
+ Vector3d GetShootVector(NIBBLETYPE a_Meta);
+
+ // tolua_end
+
private:
// cDropSpenser overrides:
virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
-
- /// If such a bucket can fit, adds it to m_Contents and returns true
+
+ /** If such a bucket can fit, adds it to m_Contents and returns true */
bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
-
- /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
+
+ /** If the a_BlockInFront can be washed away by liquid and the empty bucket can fit,
+ does the m_Contents processing and returns true. Returns false otherwise. */
bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
} ; // tolua_export
-