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authorJoannis <joannis.orlandos@gmail.com>2014-05-27 11:08:06 +0200
committerJoannis <joannis.orlandos@gmail.com>2014-05-27 11:08:06 +0200
commit1128dc783f4ee0913f3395c0a79ebdbbce2cfdee (patch)
treea439be7b5066d3118ce128b0e77f8634cb2fdb7d /src/BlockEntities/DispenserEntity.h
parent- Added support for more types of projectiles in the Dispenser (diff)
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Diffstat (limited to 'src/BlockEntities/DispenserEntity.h')
-rw-r--r--src/BlockEntities/DispenserEntity.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index 9290bee5c..8bc2475c9 100644
--- a/src/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
@@ -30,7 +30,7 @@ private:
bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
// Spawns a projectile of the given kind in front of the dispenser
- void spawnProjectileFromDispenser(cChunk& a_Chunk, int& DispX, int& DispY, int& DispZ, cProjectileEntity::eKind kind);
+ void SpawnProjectileFromDispenser(cChunk& a_Chunk, int& DispX, int& DispY, int& DispZ, cProjectileEntity::eKind kind);
// Returns how to aim the projectile
Vector3d GetProjectileLookVector(cChunk & a_Chunk);