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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:45:45 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:50:18 +0100
commitca6ef58b1ee8521e4b940ee4883dee714960e413 (patch)
tree8532add455224b07c07a759e3d906f50c0695888 /src/BlockEntities/DropperEntity.h
parentMerge pull request #2972 from marvinkopf/PlayerAutoComplete (diff)
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Diffstat (limited to 'src/BlockEntities/DropperEntity.h')
-rw-r--r--src/BlockEntities/DropperEntity.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/BlockEntities/DropperEntity.h b/src/BlockEntities/DropperEntity.h
index 1ca396eb7..e6ce34f0d 100644
--- a/src/BlockEntities/DropperEntity.h
+++ b/src/BlockEntities/DropperEntity.h
@@ -20,20 +20,20 @@ class cDropperEntity :
public cDropSpenserEntity
{
typedef cDropSpenserEntity super;
-
+
public:
// tolua_end
-
+
BLOCKENTITY_PROTODEF(cDropperEntity)
-
+
/** Constructor used for normal operation */
cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
protected:
// cDropSpenserEntity overrides:
virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
-
+
/** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper.
Called when there's a container directly in front of the dropper,
so the dropper should store items there, rather than dropping. */