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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:45:45 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:50:18 +0100
commitca6ef58b1ee8521e4b940ee4883dee714960e413 (patch)
tree8532add455224b07c07a759e3d906f50c0695888 /src/BlockEntities/FurnaceEntity.h
parentMerge pull request #2972 from marvinkopf/PlayerAutoComplete (diff)
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Diffstat (limited to '')
-rw-r--r--src/BlockEntities/FurnaceEntity.h70
1 files changed, 35 insertions, 35 deletions
diff --git a/src/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h
index 52d81353c..a0cd54a37 100644
--- a/src/BlockEntities/FurnaceEntity.h
+++ b/src/BlockEntities/FurnaceEntity.h
@@ -19,25 +19,25 @@ class cFurnaceEntity :
public cBlockEntityWithItems
{
typedef cBlockEntityWithItems super;
-
+
public:
enum
{
fsInput = 0, // Input slot number
fsFuel = 1, // Fuel slot number
fsOutput = 2, // Output slot number
-
+
ContentsWidth = 3,
ContentsHeight = 1,
};
-
+
// tolua_end
-
+
BLOCKENTITY_PROTODEF(cFurnaceEntity)
-
+
/** Constructor used for normal operation */
cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World);
-
+
virtual ~cFurnaceEntity();
// cBlockEntity overrides:
@@ -54,41 +54,41 @@ public:
Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active
Returns true if cooking */
bool ContinueCooking(void);
-
+
// tolua_begin
-
+
/** Returns the item in the input slot */
const cItem & GetInputSlot(void) const { return GetSlot(fsInput); }
-
+
/** Returns the item in the fuel slot */
const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); }
-
+
/** Returns the item in the output slot */
const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); }
-
+
/** Sets the item in the input slot */
void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); }
-
+
/** Sets the item in the fuel slot */
void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); }
-
+
/** Sets the item in the output slot */
void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); }
-
+
/** Returns the time that the current item has been cooking, in ticks */
int GetTimeCooked(void) const { return m_TimeCooked; }
-
+
/** Returns the time until the current item finishes cooking, in ticks */
int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; }
-
+
/** Returns the time until the current fuel is depleted, in ticks */
int GetFuelBurnTimeLeft(void) const { return m_FuelBurnTime - m_TimeBurned; }
-
+
/** Returns true if there's time left before the current fuel is depleted */
bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); }
-
+
// tolua_end
-
+
void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned)
{
m_FuelBurnTime = a_FuelBurnTime;
@@ -100,29 +100,29 @@ public:
m_NeedCookTime = a_NeedCookTime;
m_TimeCooked = a_TimeCooked;
}
-
+
void SetLoading(bool a_IsLoading)
{
m_IsLoading = a_IsLoading;
}
protected:
-
+
/** Block meta of the block currently represented by this entity */
NIBBLETYPE m_BlockMeta;
/** The recipe for the current input slot */
const cFurnaceRecipe::cRecipe * m_CurrentRecipe;
-
+
/** The item that is being smelted */
cItem m_LastInput;
/** Set to true when the furnace entity has been destroyed to prevent the block being set again */
bool m_IsDestroyed;
-
+
/** Set to true if the furnace is cooking an item */
bool m_IsCooking;
-
+
/** Amount of ticks needed to fully cook current item */
int m_NeedCookTime;
@@ -137,37 +137,37 @@ protected:
/** Is the block currently being loaded into the world? */
bool m_IsLoading;
-
+
/** Sends the specified progressbar value to all clients of the window */
void BroadcastProgress(short a_ProgressbarID, short a_Value);
-
+
/** One item finished cooking */
void FinishOne();
-
+
/** Starts burning a new fuel, if possible */
void BurnNewFuel(void);
-
+
/** Updates the recipe, based on the current input */
void UpdateInput(void);
-
+
/** Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate */
void UpdateFuel(void);
-
+
/** Called when the output slot changes */
void UpdateOutput(void);
-
+
/** Returns true if the input can be cooked into output and the item counts allow for another cooking operation */
bool CanCookInputToOutput(void) const;
-
+
/** Broadcasts progressbar updates, if needed */
void UpdateProgressBars(bool a_ForceUpdate = false);
-
+
/** Sets the m_IsCooking variable, updates the furnace block type based on the value */
void SetIsCooking(bool a_IsCooking);
-
+
// cItemGrid::cListener overrides:
virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
-
+
} ; // tolua_export