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author | madmaxoft <github@xoft.cz> | 2014-07-15 09:01:32 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-07-15 09:01:32 +0200 |
commit | 8e946da8ac109a8bedf9d243251f9a18d29e5a1a (patch) | |
tree | 30f046ddec20d809e3fa84e78b76f31915a361c2 /src/BlockEntities/HopperEntity.cpp | |
parent | ItemHandler.cpp: removed redundant food and drink checks (diff) | |
parent | Pass cItem by reference. (diff) | |
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Diffstat (limited to 'src/BlockEntities/HopperEntity.cpp')
-rw-r--r-- | src/BlockEntities/HopperEntity.cpp | 45 |
1 files changed, 29 insertions, 16 deletions
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index 5856f20d1..7af4b9d5d 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -157,6 +157,7 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick) bool res = false; switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ)) { + case E_BLOCK_TRAPPED_CHEST: case E_BLOCK_CHEST: { // Chests have special handling because of double-chests @@ -322,6 +323,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) bool res = false; switch (DestChunk->GetBlock(OutRelX, OutY, OutRelZ)) { + case E_BLOCK_TRAPPED_CHEST: case E_BLOCK_CHEST: { // Chests have special handling because of double-chests @@ -366,19 +368,19 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) /// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed. bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) { - cChestEntity * Chest = (cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ); - if (Chest == NULL) + cChestEntity * MainChest = (cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ); + if (MainChest == NULL) { LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ); return false; } - if (MoveItemsFromGrid(*Chest)) + if (MoveItemsFromGrid(*MainChest)) { // Moved the item from the chest directly above the hopper return true; } - // Check if the chest is a double-chest, if so, try to move from there: + // Check if the chest is a double-chest (chest directly above was empty), if so, try to move from there: static const struct { int x, z; @@ -395,21 +397,26 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) int x = m_RelX + Coords[i].x; int z = m_RelZ + Coords[i].z; cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z); - if ( - (Neighbor == NULL) || - (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST) - ) + if (Neighbor == NULL) { continue; } - Chest = (cChestEntity *)Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z); - if (Chest == NULL) + + BLOCKTYPE Block = Neighbor->GetBlock(x, m_PosY + 1, z); + if (Block != MainChest->GetBlockType()) + { + // Not the same kind of chest + continue; + } + + cChestEntity * SideChest = (cChestEntity *)Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z); + if (SideChest == NULL) { LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z); } else { - if (MoveItemsFromGrid(*Chest)) + if (MoveItemsFromGrid(*SideChest)) { return true; } @@ -550,10 +557,11 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block } if (MoveItemsToGrid(*Chest)) { + // Chest block directly connected was not full return true; } - // Check if the chest is a double-chest, if so, try to move into the other half: + // Check if the chest is a double-chest (chest block directly connected was full), if so, try to move into the other half: static const struct { int x, z; @@ -572,13 +580,18 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block int x = RelX + Coords[i].x; int z = RelZ + Coords[i].z; cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z); - if ( - (Neighbor == NULL) || - (Neighbor->GetBlock(x, a_BlockY, z) != E_BLOCK_CHEST) - ) + if (Neighbor == NULL) + { + continue; + } + + BLOCKTYPE Block = Neighbor->GetBlock(x, a_BlockY, z); + if (Block != Chest->GetBlockType()) { + // Not the same kind of chest continue; } + Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z); if (Chest == NULL) { |