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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-12 23:06:25 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-12 23:06:25 +0200
commite71e432633a26d0ab24d2da7e3707e4ab7060296 (patch)
treeb7c83bb6d1040f86907a1f49e0d33e9bdd0a645c /src/BlockEntities/HopperEntity.cpp
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Diffstat (limited to 'src/BlockEntities/HopperEntity.cpp')
-rw-r--r--src/BlockEntities/HopperEntity.cpp17
1 files changed, 13 insertions, 4 deletions
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index bcaf26701..181b6a2ce 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -380,7 +380,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
return true;
}
- // Check if the chest is a double-chest, if so, try to move from there:
+ // Check if the chest is a double-chest (chest directly above was empty), if so, try to move from there:
static const struct
{
int x, z;
@@ -403,7 +403,11 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
}
BLOCKTYPE Block = Neighbor->GetBlock(x, m_PosY + 1, z);
- if ((Block != E_BLOCK_CHEST) && (Block != E_BLOCK_TRAPPED_CHEST))
+ if (
+ ((Block != E_BLOCK_CHEST) && (Block != E_BLOCK_TRAPPED_CHEST)) ||
+ ((Block == E_BLOCK_CHEST) && (Chest->GetBlockType() != E_BLOCK_CHEST)) ||
+ ((Block == E_BLOCK_TRAPPED_CHEST) && (Chest->GetBlockType() != E_BLOCK_TRAPPED_CHEST))
+ )
{
continue;
}
@@ -556,10 +560,11 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
}
if (MoveItemsToGrid(*Chest))
{
+ // Chest block directly connected was not full
return true;
}
- // Check if the chest is a double-chest, if so, try to move into the other half:
+ // Check if the chest is a double-chest (chest block directly connected was full), if so, try to move into the other half:
static const struct
{
int x, z;
@@ -584,7 +589,11 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
}
BLOCKTYPE Block = Neighbor->GetBlock(x, a_BlockY, z);
- if ((Block != E_BLOCK_CHEST) && (Block != E_BLOCK_TRAPPED_CHEST))
+ if (
+ ((Block != E_BLOCK_CHEST) && (Block != E_BLOCK_TRAPPED_CHEST)) ||
+ ((Block == E_BLOCK_CHEST) && (Chest->GetBlockType() != E_BLOCK_CHEST)) ||
+ ((Block == E_BLOCK_TRAPPED_CHEST) && (Chest->GetBlockType() != E_BLOCK_TRAPPED_CHEST))
+ )
{
continue;
}