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authorJoannis <joannis.orlandos@gmail.com>2014-06-03 09:26:14 +0200
committerJoannis <joannis.orlandos@gmail.com>2014-06-03 09:26:14 +0200
commit545478802b7a8b81ecb9d20ad3355eff1427f575 (patch)
tree2442468fb7cf70f9e5004d5bf31d10a939bfb08a /src/BlockEntities
parent- Changed the name of the ProjectileLookVector method. (diff)
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Diffstat (limited to 'src/BlockEntities')
-rw-r--r--src/BlockEntities/DispenserEntity.cpp74
-rw-r--r--src/BlockEntities/DispenserEntity.h12
2 files changed, 64 insertions, 22 deletions
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index db1b405cd..043a140e3 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -146,7 +146,18 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_FIRE_CHARGE:
{
- SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkFireCharge);
+ if(Meta == E_META_DROPSPENSER_FACING_YP || Meta == E_META_DROPSPENSER_FACING_YM)
+ {
+ SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkFireCharge, GetShootVector(a_Chunk) * 20);
+ }
+ else
+ {
+ Vector3d ShootVector = GetShootVector(a_Chunk);
+ ShootVector = ShootVector * 20;
+
+ SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkFireCharge, ShootVector);
+ }
+
m_Contents.ChangeSlotCount(a_SlotNum, -1);
break;
@@ -154,7 +165,19 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_ARROW:
{
- SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkArrow);
+ if(Meta == E_META_DROPSPENSER_FACING_YP || Meta == E_META_DROPSPENSER_FACING_YM)
+ {
+ SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkArrow, GetShootVector(a_Chunk) * 20);
+ }
+ else
+ {
+ Vector3d ShootVector = GetShootVector(a_Chunk);
+ ShootVector = ShootVector * 20;
+ ShootVector.y = ShootVector.y + 1;
+
+ SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkArrow, ShootVector);
+ }
+
m_Contents.ChangeSlotCount(a_SlotNum, -1);
break;
@@ -162,8 +185,19 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_SNOWBALL:
{
- // Not working as there is no such entity yet?
- SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkSnowball);
+ if(Meta == E_META_DROPSPENSER_FACING_YP || Meta == E_META_DROPSPENSER_FACING_YM)
+ {
+ SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkSnowball, GetShootVector(a_Chunk) * 20);
+ }
+ else
+ {
+ Vector3d ShootVector = GetShootVector(a_Chunk);
+ ShootVector = ShootVector * 20;
+ ShootVector.y = ShootVector.y + 1;
+
+ SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkSnowball, ShootVector);
+ }
+
m_Contents.ChangeSlotCount(a_SlotNum, -1);
break;
@@ -171,8 +205,19 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_EGG:
{
- // Not working as there is no such entity yet?
- SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkEgg);
+ if(Meta == E_META_DROPSPENSER_FACING_YP || Meta == E_META_DROPSPENSER_FACING_YM)
+ {
+ SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkEgg, GetShootVector(a_Chunk) * 20);
+ }
+ else
+ {
+ Vector3d ShootVector = GetShootVector(a_Chunk);
+ ShootVector = ShootVector * 20;
+ ShootVector.y = ShootVector.y + 1;
+
+ SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkEgg, ShootVector);
+ }
+
m_Contents.ChangeSlotCount(a_SlotNum, -1);
break;
@@ -180,7 +225,8 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
case E_ITEM_FIREWORK_ROCKET:
{
- SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkFirework);
+ SpawnProjectileFromDispenser(a_Chunk, DispX, DispY, DispZ, cProjectileEntity::pkFirework, GetShootVector(a_Chunk) * 0);
+
m_Contents.ChangeSlotCount(a_SlotNum, -1);
break;
@@ -196,15 +242,14 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
-void cDispenserEntity::SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind)
+void cDispenserEntity::SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind, Vector3d a_ShootVector)
{
- Vector3d Angle = GetShootVector(a_Chunk);
cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(a_DispX, a_DispZ);
double EntityX = 0.5 + (a_DispX + DispChunk->GetPosX() * cChunkDef::Width);
double EntityZ = 0.5 + (a_DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
- m_World->CreateProjectile((double) EntityX, (double) a_DispY + 0.5, (double) EntityZ, a_kind, NULL, NULL, &Angle);
+ m_World->CreateProjectile((double) EntityX, (double) a_DispY + 0.5, (double) EntityZ, a_kind, NULL, NULL, &a_ShootVector);
}
@@ -223,7 +268,7 @@ Vector3d cDispenserEntity::GetShootVector(cChunk & a_Chunk)
m.Init(Vector3d(), 0, 180, 0);
Look = m.Transform(Vector3d(0, 1, 0));
- return Look * 20; // UP
+ return Look; // UP
}
case E_META_DROPSPENSER_FACING_YM:
@@ -231,7 +276,7 @@ Vector3d cDispenserEntity::GetShootVector(cChunk & a_Chunk)
m.Init(Vector3d(), 0, -360, 0);
Look = m.Transform(Vector3d(0, -1, 0));
- return Look * 20;; // DOWN
+ return Look; // DOWN
}
case E_META_DROPSPENSER_FACING_XM: Direction = 90; break; // WEST
@@ -243,10 +288,7 @@ Vector3d cDispenserEntity::GetShootVector(cChunk & a_Chunk)
m.Init(Vector3d(), 0, Direction, 0);
Look = m.Transform(Vector3d(0, 0, 1));
- Vector3d Angle = Look * 20;
- Angle.y = Angle.y + 1;
-
- return Angle;
+ return Look;
}
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index adbe2070c..558cf41c5 100644
--- a/src/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
@@ -22,6 +22,12 @@ public:
static const char * GetClassStatic(void) { return "cDispenserEntity"; }
+ /** Spawns a projectile of the given kind in front of the dispenser */
+ void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind, Vector3d a_ShootVector); // tolua_export
+
+ /** Returns how to aim the projectile */
+ Vector3d GetShootVector(cChunk & a_Chunk); // tolua_export
+
private:
// cDropSpenser overrides:
virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
@@ -29,12 +35,6 @@ private:
/// If such a bucket can fit, adds it to m_Contents and returns true
bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
- // Spawns a projectile of the given kind in front of the dispenser
- void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind);
-
- // Returns how to aim the projectile
- Vector3d GetShootVector(cChunk & a_Chunk);
-
/// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
} ; // tolua_export