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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-18 21:49:08 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-18 21:49:08 +0100 |
commit | b8fe024f9de9988b8aa2fc86a1d52b8dbf5712df (patch) | |
tree | 93afcc6d60f697fe59a12b4e67a780a0c7a3907e /src/Blocks/BlockBed.cpp | |
parent | Added levels of shrapnel (diff) | |
parent | Fixed chunkmap tree block replacing. (diff) | |
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Diffstat (limited to 'src/Blocks/BlockBed.cpp')
-rw-r--r-- | src/Blocks/BlockBed.cpp | 73 |
1 files changed, 66 insertions, 7 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index 3dad4feba..6a3c6a55b 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -51,6 +51,49 @@ void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInt +class cTimeFastForwardTester : + public cPlayerListCallback +{ + virtual bool Item(cPlayer * a_Player) override + { + if (!a_Player->IsInBed()) + { + return true; + } + + return false; + } +}; + + + + + +class cPlayerBedStateUnsetter : + public cPlayerListCallback +{ +public: + cPlayerBedStateUnsetter(Vector3i a_Position, cWorldInterface & a_WorldInterface) : + m_Position(a_Position), m_WorldInterface(a_WorldInterface) + { + } + + virtual bool Item(cPlayer * a_Player) override + { + a_Player->SetIsInBed(false); + m_WorldInterface.GetBroadcastManager().BroadcastEntityAnimation(*a_Player, 2); + return false; + } + +private: + Vector3i m_Position; + cWorldInterface & m_WorldInterface; +}; + + + + + void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { if (a_WorldInterface.GetDimension() != dimOverworld) @@ -69,6 +112,8 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface } else { + Vector3i PillowDirection(0, 0, 0); + if (Meta & 0x8) { // Is pillow @@ -77,16 +122,30 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface else { // Is foot end - Vector3i Direction = MetaDataToDirection( Meta & 0x7 ); - if (a_ChunkInterface.GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping + VERIFY((Meta & 0x4) != 0x4); // Occupied flag should never be set, else our compilator (intended) is broken + + PillowDirection = MetaDataToDirection(Meta & 0x7); + if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping { - a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z); + a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z); } } - a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (Meta | (1 << 2))); - } - - } else { + + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit + a_Player->SetIsInBed(true); + + cTimeFastForwardTester Tester; + if (a_WorldInterface.ForEachPlayer(Tester)) + { + cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface); + a_WorldInterface.ForEachPlayer(Unsetter); + a_WorldInterface.SetTimeOfDay(0); + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB); // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset + } + } + } + else + { a_Player->SendMessageFailure("You can only sleep at night"); } } |