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authorTiger Wang <ziwei.tiger@outlook.com>2021-04-05 02:38:43 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2021-04-12 23:35:07 +0200
commit4cd49d7eca5f8fd53eb98577a1f218a5086704bb (patch)
tree09bf29a1d30a37445796ed70867f934435c4261f /src/Blocks/BlockButton.h
parentFixed generator for the Mega Taiga biome (#5129) (diff)
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Diffstat (limited to 'src/Blocks/BlockButton.h')
-rw-r--r--src/Blocks/BlockButton.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h
index 985c1fff9..0c942cb49 100644
--- a/src/Blocks/BlockButton.h
+++ b/src/Blocks/BlockButton.h
@@ -193,7 +193,7 @@ private:
The given block type is checked when the task is executed to ensure the position still contains a button. */
static void QueueButtonRelease(cWorld & a_ButtonWorld, const Vector3i a_Position, const BLOCKTYPE a_BlockType)
{
- const auto TickDelay = (a_BlockType == E_BLOCK_STONE_BUTTON) ? 20 : 30;
+ const auto TickDelay = (a_BlockType == E_BLOCK_STONE_BUTTON) ? 20_tick : 30_tick;
a_ButtonWorld.ScheduleTask(
TickDelay,
[a_Position, a_BlockType](cWorld & a_World)