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authorAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
committerAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
commit675b4aa878f16291ce33fced48a2bc7425f635ae (patch)
tree409914df27a98f65adf866da669429c4de141b6f /src/Blocks/BlockCactus.h
parentLineBlockTracer: Using the coord-based block faces. (diff)
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Diffstat (limited to 'src/Blocks/BlockCactus.h')
-rw-r--r--src/Blocks/BlockCactus.h82
1 files changed, 82 insertions, 0 deletions
diff --git a/src/Blocks/BlockCactus.h b/src/Blocks/BlockCactus.h
new file mode 100644
index 000000000..4147ad473
--- /dev/null
+++ b/src/Blocks/BlockCactus.h
@@ -0,0 +1,82 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+
+
+
+
+
+class cBlockCactusHandler :
+ public cBlockHandler
+{
+public:
+ cBlockCactusHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ // Reset meta to 0
+ a_Pickups.push_back(cItem(m_BlockType, 1, 0));
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ if (a_RelY <= 0)
+ {
+ return false;
+ }
+ BLOCKTYPE Surface = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
+ if ((Surface != E_BLOCK_SAND) && (Surface != E_BLOCK_CACTUS))
+ {
+ // Cactus can only be placed on sand and itself
+ return false;
+ }
+
+ // Check surroundings. Cacti may ONLY be surrounded by air
+ static const struct
+ {
+ int x, z;
+ } Coords[] =
+ {
+ {-1, 0},
+ { 1, 0},
+ { 0, -1},
+ { 0, 1},
+ } ;
+ for (int i = 0; i < ARRAYCOUNT(Coords); i++)
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (
+ a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta) &&
+ (BlockType != E_BLOCK_AIR)
+ )
+ {
+ return false;
+ }
+ } // for i - Coords[]
+
+ return true;
+ }
+
+
+ void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ a_World->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, 1);
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.cloth";
+ }
+} ;
+
+
+
+