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author | Alexander Harkness <bearbin@gmail.com> | 2015-03-05 20:29:57 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2015-03-05 20:30:00 +0100 |
commit | 7348bf38534bfdfa0c82a103474c4488bf21fe9e (patch) | |
tree | 5276651527ec5600cc6b248f3b908905aa56b29f /src/Blocks/BlockDirt.h | |
parent | Merge pull request #1790 from joshi07/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockDirt.h | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h index aae6719e2..12bca92dd 100644 --- a/src/Blocks/BlockDirt.h +++ b/src/Blocks/BlockDirt.h @@ -52,7 +52,19 @@ public: return; } } - + + // Make sure that there is enough light at the source block to spread + if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ())) + { + a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ()); + return; + } + else if (std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))) < 9) + { + // Source block is not bright enough to spread + return; + } + // Grass spreads to adjacent dirt blocks: cFastRandom rand; for (int i = 0; i < 2; i++) // Pick two blocks to grow to |