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authorHowaner <franzi.moos@googlemail.com>2015-03-09 22:39:11 +0100
committerHowaner <franzi.moos@googlemail.com>2015-03-09 22:39:11 +0100
commita96c21fc0d4326ffda93cc78c5dfcfc4bd034e24 (patch)
tree38dba8f86163283d90d1d6d9d2fa420cb4e99231 /src/Blocks/BlockDirt.h
parentReadded old comment (diff)
parentFixed client kick/crash if many block changes happend (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockDirt.h14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h
index aae6719e2..12bca92dd 100644
--- a/src/Blocks/BlockDirt.h
+++ b/src/Blocks/BlockDirt.h
@@ -52,7 +52,19 @@ public:
return;
}
}
-
+
+ // Make sure that there is enough light at the source block to spread
+ if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ()))
+ {
+ a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ());
+ return;
+ }
+ else if (std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))) < 9)
+ {
+ // Source block is not bright enough to spread
+ return;
+ }
+
// Grass spreads to adjacent dirt blocks:
cFastRandom rand;
for (int i = 0; i < 2; i++) // Pick two blocks to grow to