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authorHowaner <franzi.moos@googlemail.com>2014-05-30 22:22:42 +0200
committerHowaner <franzi.moos@googlemail.com>2014-05-30 22:22:42 +0200
commitd8e16f8c1fa771f77ef7505b45b9114b1f75aa61 (patch)
tree19094bb3577f1076c5644fcb77462cc727bdecfc /src/Blocks/BlockDoor.cpp
parentAdd SetOpen() and IsOpen() to BlockDoor.h and fix door redstone bug. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockDoor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp
index 479c68153..fb2d6f2dc 100644
--- a/src/Blocks/BlockDoor.cpp
+++ b/src/Blocks/BlockDoor.cpp
@@ -62,7 +62,7 @@ void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, c
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- if (Meta & 8)
+ if (Meta & 0x8)
{
// Current block is top of the door
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player);