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author | Alexander Harkness <me@bearbin.net> | 2020-04-08 22:35:08 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2020-04-10 15:07:16 +0200 |
commit | f40aba941eaf69b52ac0fbe3d8cea1ea349b97a6 (patch) | |
tree | d96f25621ab462bf3af7ff7403acb54c01a70595 /src/Blocks/BlockDoor.h | |
parent | Brewing stands do not have rotation (diff) | |
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Diffstat (limited to 'src/Blocks/BlockDoor.h')
-rw-r--r-- | src/Blocks/BlockDoor.h | 40 |
1 files changed, 3 insertions, 37 deletions
diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h index ccb34c5a9..61185f562 100644 --- a/src/Blocks/BlockDoor.h +++ b/src/Blocks/BlockDoor.h @@ -12,9 +12,9 @@ class cBlockDoorHandler : - public cMetaRotator<cBlockHandler, 0x03, 0x01, 0x02, 0x03, 0x00, true> + public cYawRotator<cBlockHandler, 0x03, 0x01, 0x02, 0x03, 0x00, true> { - using super = cMetaRotator<cBlockHandler, 0x03, 0x01, 0x02, 0x03, 0x00, true>; + using super = cYawRotator<cBlockHandler, 0x03, 0x01, 0x02, 0x03, 0x00, true>; public: @@ -50,9 +50,7 @@ public: return false; } - a_BlockType = m_BlockType; - a_BlockMeta = PlayerYawToMetaData(a_Player.GetYaw()); - return true; + return super::GetPlacementBlockTypeMeta(a_ChunkInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta); } virtual cBoundingBox GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) override; @@ -146,38 +144,6 @@ public: - /** Converts the player's yaw to placed door's blockmeta */ - inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) - { - ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); - - a_Yaw += 90 + 45; - if (a_Yaw > 360) - { - a_Yaw -= 360; - } - if ((a_Yaw >= 0) && (a_Yaw < 90)) - { - return 0x00; - } - else if ((a_Yaw >= 180) && (a_Yaw < 270)) - { - return 0x02; - } - else if ((a_Yaw >= 90) && (a_Yaw < 180)) - { - return 0x01; - } - else - { - return 0x03; - } - } - - - - - /** Returns a vector pointing one block in the direction the door is facing (where the outside is). */ inline static Vector3i GetRelativeDirectionToOutside(NIBBLETYPE a_BlockMeta) { |