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authorLukas Pioch <lukas@zgow.de>2017-05-29 21:33:30 +0200
committerLukas Pioch <lukas@zgow.de>2017-06-05 15:14:23 +0200
commit7922e6addb06de89cc73c64d30321aa6710e30ce (patch)
tree8b35b17e08f41bf535ec25844bc7648697b083ec /src/Blocks/BlockEnchantmentTable.h
parentAvoid pickups to sink into blocks and disappear (#3739) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockEnchantmentTable.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Blocks/BlockEnchantmentTable.h b/src/Blocks/BlockEnchantmentTable.h
index e8ce734b3..365c4004d 100644
--- a/src/Blocks/BlockEnchantmentTable.h
+++ b/src/Blocks/BlockEnchantmentTable.h
@@ -21,7 +21,7 @@ public:
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
cWindow * Window = new cEnchantingWindow(a_BlockX, a_BlockY, a_BlockZ);
- a_Player->OpenWindow(Window);
+ a_Player->OpenWindow(*Window);
return true;
}