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authorTiger Wang <ziwei.tiger@outlook.com>2020-07-05 22:07:39 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-07-06 21:56:05 +0200
commit3f33b0736e8ab8650ac82d3a3bf3fa9a8cd1c071 (patch)
treedc50853a285f479a8561f4f2c3c19ab5ea7e1960 /src/Blocks/BlockGrass.h
parentUse enum to represent light states (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockGrass.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Blocks/BlockGrass.h b/src/Blocks/BlockGrass.h
index 2bae49281..d91a6ef2e 100644
--- a/src/Blocks/BlockGrass.h
+++ b/src/Blocks/BlockGrass.h
@@ -111,8 +111,8 @@ private:
return Survivability::CanSpread;
}
- // Grass turns back to dirt when the block Above it is not transparent or water.
- // It does not turn to dirt when a snow layer is Above.
+ // Grass turns back to dirt when the block above it is not transparent or water.
+ // It does not turn to dirt when a snow layer is above.
const auto Above = a_Chunk.GetBlock(AbovePos);
if (
(Above != E_BLOCK_SNOW) &&