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authorKingCol13 <48412633+KingCol13@users.noreply.github.com>2020-09-28 14:41:49 +0200
committerGitHub <noreply@github.com>2020-09-28 14:41:49 +0200
commit8eca58a1c9d3ea928b301de1ad772a46164372e1 (patch)
tree9627cfb9c43ed9b332a493c474e7ebe119543b89 /src/Blocks/BlockHandler.cpp
parentEnchanting consumes lapis, removes correct number of levels (#4934) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockHandler.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 0066a06a5..a10c5e48d 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -658,6 +658,19 @@ unsigned char cBlockHandler::ToolFortuneLevel(const cItem * a_Tool)
+char cBlockHandler::FortuneDiscreteRandom(char a_MinDrop, char a_DefaultMax, unsigned char a_BonusMax, char a_DropCap)
+{
+ // First sample the discrete random distribution.
+ char DropNum = GetRandomProvider().RandInt<char>(a_MinDrop, a_DefaultMax + a_BonusMax);
+
+ // Then clamp to within range (clamp instead of min incase of overflow):
+ return std::clamp<char>(DropNum, a_MinDrop, a_DropCap);
+}
+
+
+
+
+
const cBlockHandler & cBlockHandler::For(BLOCKTYPE a_BlockType)
{
// Switch on the block type, as an enumeration