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authorTycho Bickerstaff <work.tycho@gmail.com>2013-12-22 17:11:34 +0100
committerTycho Bickerstaff <work.tycho@gmail.com>2013-12-22 17:11:34 +0100
commit15a980a6169ff975628bf1d4ecd16168fe609bf4 (patch)
treea7bc776991e20a21206f2198d1f702a6800bec6f /src/Blocks/BlockHandler.h
parentremoved lua makefile (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockHandler.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h
index 107d36476..a732aa797 100644
--- a/src/Blocks/BlockHandler.h
+++ b/src/Blocks/BlockHandler.h
@@ -99,7 +99,11 @@ public:
virtual bool DoesIgnoreBuildCollision(void);
/// <summary>Similar to DoesIgnoreBuildCollision(void), but is used for cases where block meta/player item-in-hand is needed to determine collision (thin snow)</summary>
- virtual bool DoesIgnoreBuildCollision(cPlayer * a_Player, NIBBLETYPE a_Meta) { return DoesIgnoreBuildCollision(); }
+ virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta)
+ {
+ UNUSED(a_Meta);
+ return DoesIgnoreBuildCollision();
+ }
/// <summary>Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true</summary>
virtual bool DoesDropOnUnsuitable(void);