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authorTiger Wang <ziwei.tiger@outlook.com>2020-09-20 15:50:52 +0200
committerGitHub <noreply@github.com>2020-09-20 15:50:52 +0200
commit68cced73afe546328cf94ed07c57deee47bfadec (patch)
tree88be88e3fd4a208b9849e526f1877caa44058ab5 /src/Blocks/BlockHandler.h
parentAdded armor and shulker box cleaning (#4875) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockHandler.h64
1 files changed, 32 insertions, 32 deletions
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h
index 96e251f49..447fc7dc6 100644
--- a/src/Blocks/BlockHandler.h
+++ b/src/Blocks/BlockHandler.h
@@ -25,9 +25,11 @@ class BlockTypeRegistry;
class cBlockHandler
{
public:
- cBlockHandler(BLOCKTYPE a_BlockType);
- virtual ~cBlockHandler() {}
+ constexpr cBlockHandler(BLOCKTYPE a_BlockType) :
+ m_BlockType(a_BlockType)
+ {
+ }
/** Called when the block gets ticked either by a random tick or by a queued tick.
Note that the coords in a_RelPos are chunk-relative! */
@@ -37,12 +39,12 @@ public:
cBlockPluginInterface & a_BlockPluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
- );
+ ) const;
/** Returns the relative bounding box that must be entity-free in
order for the block to be placed. a_XM, a_XP, etc. stand for the
blocktype of the minus-X neighbor, the positive-X neighbor, etc. */
- virtual cBoundingBox GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP);
+ virtual cBoundingBox GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) const;
/** Called before a block is placed into a world by player, by cItemHandler::GetPlacementBlockTypeMeta().
The handler should return true to allow placement, false to refuse.
@@ -58,19 +60,19 @@ public:
eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPos,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- );
+ ) const;
/** Called by cWorld::SetBlock() after the block has been set */
virtual void OnPlaced(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
Vector3i a_BlockPos,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
- ) {};
+ ) const {};
/** Called by cPlayer::PlaceBlocks() for each block after it has been set to the world. Called after OnPlaced(). */
virtual void OnPlacedByPlayer(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange
- ) {};
+ ) const {};
/** Called just after the player breaks the block.
The block is already dug up in the world, the original block type and meta is passed in a_OldBlockType and a_OldBlockMeta.
@@ -80,7 +82,7 @@ public:
cPlayer & a_Player,
Vector3i a_BlockPos,
BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta
- ) {}
+ ) const {}
/** Called after a block gets broken (replaced with air), either by player or by natural means.
If by player, it is called before the OnPlayerBrokeBlock() callback.
@@ -90,13 +92,13 @@ public:
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
Vector3i a_BlockPos,
BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta
- ) {};
+ ) const {};
/** Called when a direct neighbor of this block has been changed.
The position is the block's own position, NOT the changed neighbor's position.
a_WhichNeighbor indicates which neighbor has changed. For example, BLOCK_FACE_YP meant the neighbor above has changed.
BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */
- virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor);
+ virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) const;
/** Notifies the specified neighbor that the current block has changed.
a_NeighborPos are the coords of the neighbor to be notified
@@ -111,7 +113,7 @@ public:
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos
- )
+ ) const
{
}
@@ -125,7 +127,7 @@ public:
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
- )
+ ) const
{
return false;
}
@@ -138,7 +140,7 @@ public:
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace
- )
+ ) const
{
}
@@ -153,40 +155,40 @@ public:
cBlockEntity * a_BlockEntity,
const cEntity * a_Digger = nullptr,
const cItem * a_Tool = nullptr
- );
+ ) const;
/** Checks if the block can stay at the specified relative coords in the chunk */
virtual bool CanBeAt(
cChunkInterface & a_ChunkInterface,
const Vector3i a_RelPos,
const cChunk & a_Chunk
- );
+ ) const;
/** Checks whether the block has an effect on growing the plant */
- virtual bool CanSustainPlant(BLOCKTYPE a_Plant) { return false; }
+ virtual bool CanSustainPlant(BLOCKTYPE a_Plant) const { return false; }
/** Called to check whether this block supports a rclk action.
If it returns true, OnUse() is called */
- virtual bool IsUseable(void);
+ virtual bool IsUseable(void) const;
/** Indicates whether the client will click through this block.
For example digging a fire will hit the block below the fire so fire is clicked through. */
- virtual bool IsClickedThrough(void);
+ virtual bool IsClickedThrough(void) const;
/** Checks if the player can build "inside" this block.
For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
@param a_Pos Position of the block
@param a_Player Player trying to build on the block
@param a_Meta Meta value of the block currently at a_Pos */
- virtual bool DoesIgnoreBuildCollision(cChunkInterface & ChunkInterface, const Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta);
+ virtual bool DoesIgnoreBuildCollision(cChunkInterface & ChunkInterface, const Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) const;
/** Returns if this block drops if it gets destroyed by an unsuitable situation.
Default: true */
- virtual bool DoesDropOnUnsuitable(void);
+ virtual bool DoesDropOnUnsuitable(void) const;
/** Tests if a_RelPosition is inside the block, where a_RelPosition is relative to the origin of the block.
Coords in a_RelPosition are guaranteed to be in the [0..1] range. */
- virtual bool IsInsideBlock(const Vector3d a_RelPosition, const NIBBLETYPE a_BlockMeta);
+ virtual bool IsInsideBlock(const Vector3d a_RelPosition, const NIBBLETYPE a_BlockMeta) const;
/** Called when one of the neighbors gets set; equivalent to MC block update.
By default drops (DropBlockAsPickup() / SetBlock()) if the position is no longer suitable (CanBeAt(), DoesDropOnUnsuitable()),
@@ -195,47 +197,45 @@ public:
cChunkInterface & ChunkInterface, cBlockPluginInterface & a_PluginInterface,
Vector3i a_RelPos,
cChunk & a_Chunk
- );
+ ) const;
/** Returns the base colour ID of the block, as will be represented on a map, as per documentation: https://minecraft.gamepedia.com/Map_item_format */
- virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta);
+ virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const;
/** Rotates a given block meta counter-clockwise. Default: no change
Returns block meta following rotation */
- virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) { return a_Meta; }
+ virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) const { return a_Meta; }
/** Rotates a given block meta clockwise. Default: no change
Returns block meta following rotation */
- virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) { return a_Meta; }
+ virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) const { return a_Meta; }
/** Mirrors a given block meta around the XY plane. Default: no change
Returns block meta following rotation */
- virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) { return a_Meta; }
+ virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) const { return a_Meta; }
/** Mirros a given block meta around the XZ plane. Default: no change
Returns block meta following rotation */
- virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) { return a_Meta; }
+ virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) const { return a_Meta; }
/** Mirros a given block meta around the YZ plane. Default: no change
Returns block meta following rotation */
- virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) { return a_Meta; }
+ virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) const { return a_Meta; }
/** Grows this block, if it supports growing, by the specified amount of stages (at most).
Returns the number of stages actually grown, zero if not supported (default). */
- virtual int Grow(cChunk & a_Chunk, Vector3i a_RelPos, int a_NumStages = 1) { return 0; }
+ virtual int Grow(cChunk & a_Chunk, Vector3i a_RelPos, int a_NumStages = 1) const { return 0; }
/** Returns true if the specified tool is valid and has a non-zero silk-touch enchantment.
Helper used in many ConvertToPickups() implementations. */
static bool ToolHasSilkTouch(const cItem * a_Tool);
// Gets the blockhandler for the given block type.
- static cBlockHandler & GetBlockHandler(BLOCKTYPE a_BlockType);
+ static const cBlockHandler & For(BLOCKTYPE a_BlockType);
protected:
BLOCKTYPE m_BlockType;
-
- friend class cBlockInfo;
};