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authorAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
committerAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
commit675b4aa878f16291ce33fced48a2bc7425f635ae (patch)
tree409914df27a98f65adf866da669429c4de141b6f /src/Blocks/BlockLadder.h
parentLineBlockTracer: Using the coord-based block faces. (diff)
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Diffstat (limited to 'src/Blocks/BlockLadder.h')
-rw-r--r--src/Blocks/BlockLadder.h115
1 files changed, 115 insertions, 0 deletions
diff --git a/src/Blocks/BlockLadder.h b/src/Blocks/BlockLadder.h
new file mode 100644
index 000000000..c0aa25f60
--- /dev/null
+++ b/src/Blocks/BlockLadder.h
@@ -0,0 +1,115 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cBlockLadderHandler :
+ public cBlockHandler
+{
+public:
+ cBlockLadderHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ if (!LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace))
+ {
+ a_BlockFace = FindSuitableBlockFace(a_World, a_BlockX, a_BlockY, a_BlockZ);
+
+ if (a_BlockFace == BLOCK_FACE_BOTTOM)
+ {
+ return false;
+ }
+ }
+
+ a_BlockType = m_BlockType;
+ a_BlockMeta = DirectionToMetaData(a_BlockFace);
+ return true;
+ }
+
+
+ static NIBBLETYPE DirectionToMetaData(char a_Direction) // tolua_export
+ { // tolua_export
+ switch (a_Direction)
+ {
+ case 0x2: return 0x2;
+ case 0x3: return 0x3;
+ case 0x4: return 0x4;
+ case 0x5: return 0x5;
+ default: return 0x2;
+ }
+ } // tolua_export
+
+
+ static char MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export
+ { // tolua_export
+ switch (a_MetaData)
+ {
+ case 0x2: return 0x2;
+ case 0x3: return 0x3;
+ case 0x4: return 0x4;
+ case 0x5: return 0x5;
+ default: return 0x2;
+ }
+ } // tolua_export
+
+
+ /// Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure
+ static char FindSuitableBlockFace(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+ {
+ for (int Face = 2; Face <= 5; Face++)
+ {
+ if (LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, Face))
+ {
+ return Face;
+ }
+ }
+ return BLOCK_FACE_BOTTOM;
+ }
+
+
+ static bool LadderCanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
+ {
+ if ((a_BlockFace == BLOCK_FACE_BOTTOM) || (a_BlockFace == BLOCK_FACE_TOP))
+ {
+ return false;
+ }
+
+ AddFaceDirection( a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true);
+
+ return g_BlockIsSolid[a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)];
+ }
+
+
+ virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
+ {
+ // TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison
+ char BlockFace = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
+ int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
+ int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
+ return LadderCanBePlacedAt(a_Chunk.GetWorld(), BlockX, a_RelY, BlockZ, BlockFace);
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.wood";
+ }
+} ;
+
+
+
+