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author | peterbell10 <peterbell10@live.co.uk> | 2017-06-13 21:35:30 +0200 |
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committer | Lukas Pioch <lukas@zgow.de> | 2017-06-13 21:35:30 +0200 |
commit | 360d8eade0332f2c1aa5c205ca772cd506c35b26 (patch) | |
tree | 066fde557310742a39020bad9bc4aa2a5ef8d51a /src/Blocks/BlockLeaves.h | |
parent | Corrected check for level of subcommand and fixed multiple levels not working (#3758) (diff) | |
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Diffstat (limited to 'src/Blocks/BlockLeaves.h')
-rw-r--r-- | src/Blocks/BlockLeaves.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index 73c93116e..1f25ac49e 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -37,22 +37,22 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { - cFastRandom rand; + auto & rand = GetRandomProvider(); // There is a chance to drop a sapling that varies depending on the type of leaf broken. // TODO: Take into account fortune for sapling drops. - int chance; + double chance = 0.0; if ((m_BlockType == E_BLOCK_LEAVES) && ((a_BlockMeta & 0x03) == E_META_LEAVES_JUNGLE)) { // Jungle leaves have a 2.5% chance of dropping a sapling. - chance = rand.NextInt(40); + chance = 0.025; } else { // Other leaves have a 5% chance of dropping a sapling. - chance = rand.NextInt(20); + chance = 0.05; } - if (chance == 0) + if (rand.RandBool(chance)) { a_Pickups.push_back( cItem( @@ -66,7 +66,7 @@ public: // 0.5 % chance of dropping an apple, if the leaves' type is Apple Leaves if ((m_BlockType == E_BLOCK_LEAVES) && ((a_BlockMeta & 0x03) == E_META_LEAVES_APPLE)) { - if (rand.NextInt(200) == 0) + if (rand.RandBool(0.005)) { a_Pickups.push_back(cItem(E_ITEM_RED_APPLE, 1, 0)); } |