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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-03-23 23:32:45 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-03-23 23:32:45 +0100
commitf622f4317c76aa287649da965456562a32bce41b (patch)
treec4bb86026ec7565b090c03a07840c13d067c534a /src/Blocks/BlockLilypad.h
parentFixed bad cmake document interpretation (diff)
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Diffstat (limited to 'src/Blocks/BlockLilypad.h')
-rw-r--r--src/Blocks/BlockLilypad.h84
1 files changed, 84 insertions, 0 deletions
diff --git a/src/Blocks/BlockLilypad.h b/src/Blocks/BlockLilypad.h
new file mode 100644
index 000000000..3db280d80
--- /dev/null
+++ b/src/Blocks/BlockLilypad.h
@@ -0,0 +1,84 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../Entities/Player.h"
+#include "Vector3.h"
+#include "../LineBlockTracer.h"
+
+
+
+
+
+class cBlockLilypadHandler :
+ public cBlockHandler
+{
+ typedef cBlockHandler super;
+
+public:
+ cBlockLilypadHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ if (a_BlockFace > 0)
+ {
+ return false;
+ }
+
+ class cCallbacks :
+ public cBlockTracer::cCallbacks
+ {
+ public:
+ cCallbacks(void) :
+ m_HasHitFluid(false)
+ {
+ }
+
+ virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
+ {
+ if (IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType))
+ {
+ if ((a_BlockMeta != 0) || (a_EntryFace == BLOCK_FACE_NONE)) // The hit block should be a source. The FACE_NONE check is for AddFaceDir below
+ {
+ return false;
+ }
+ m_HasHitFluid = true;
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, (eBlockFace)a_EntryFace);
+ m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
+ return true;
+ }
+ return false;
+ }
+
+ Vector3i m_Pos;
+ bool m_HasHitFluid;
+
+ } Callbacks;
+
+ cLineBlockTracer Tracer(*a_Player->GetWorld(), Callbacks);
+ Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
+ Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
+
+ Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
+
+ if (Callbacks.m_HasHitFluid)
+ {
+ a_Player->GetWorld()->SetBlock(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z, E_BLOCK_LILY_PAD, 0);
+ }
+
+ return false;
+ }
+};
+
+
+
+