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authorpeterbell10 <peterbell10@live.co.uk>2017-07-31 22:17:52 +0200
committerLukas Pioch <lukas@zgow.de>2017-08-01 08:21:20 +0200
commit0d0323608df044aebfc6d0f3ac2ca5e07512facc (patch)
treef2317e70c96b7ffc8f0dae99cd563163deb985ad /src/Blocks/BlockPiston.cpp
parentcWorld::SendBlockTo take player by ref (diff)
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Diffstat (limited to 'src/Blocks/BlockPiston.cpp')
-rw-r--r--src/Blocks/BlockPiston.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp
index e3c45cfdb..2ea278718 100644
--- a/src/Blocks/BlockPiston.cpp
+++ b/src/Blocks/BlockPiston.cpp
@@ -61,14 +61,14 @@ void cBlockPistonHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_Bloc
bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
- cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
+ cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
)
{
a_BlockType = m_BlockType;
- a_BlockMeta = RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch());
+ a_BlockMeta = RotationPitchToMetaData(a_Player.GetYaw(), a_Player.GetPitch());
return true;
}
@@ -319,7 +319,7 @@ cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) :
-void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
+void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
Vector3i blockPos(a_BlockX, a_BlockY, a_BlockZ);
@@ -331,7 +331,7 @@ void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInter
if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON))
{
a_ChunkInterface.DigBlock(a_WorldInterface, blockPos.x, blockPos.y, blockPos.z);
- if (a_Player->IsGameModeCreative())
+ if (a_Player.IsGameModeCreative())
{
return; // No pickups if creative
}