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authorpeterbell10 <peterbell10@live.co.uk>2017-06-13 21:35:30 +0200
committerLukas Pioch <lukas@zgow.de>2017-06-13 21:35:30 +0200
commit360d8eade0332f2c1aa5c205ca772cd506c35b26 (patch)
tree066fde557310742a39020bad9bc4aa2a5ef8d51a /src/Blocks/BlockPlant.h
parentCorrected check for level of subcommand and fixed multiple levels not working (#3758) (diff)
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-rw-r--r--src/Blocks/BlockPlant.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/Blocks/BlockPlant.h b/src/Blocks/BlockPlant.h
index 0155dc466..d7c5d9f83 100644
--- a/src/Blocks/BlockPlant.h
+++ b/src/Blocks/BlockPlant.h
@@ -75,10 +75,9 @@ protected:
*/
virtual PlantAction CanGrow(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
{
- cFastRandom rand;
// Plant can grow if it has the required amount of light, and it passes a random chance based on surrounding blocks
PlantAction Action = HasEnoughLight(a_Chunk, a_RelX, a_RelY, a_RelZ);
- if ((Action == paGrowth) && (rand.NextInt(GetGrowthChance(a_Chunk, a_RelX, a_RelY, a_RelZ)) != 0))
+ if ((Action == paGrowth) && !GetRandomProvider().RandBool(1.0 / GetGrowthChance(a_Chunk, a_RelX, a_RelY, a_RelZ)))
{
Action = paStay;
}