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authortonibm19 <tonibm19@gmail.com>2013-12-24 19:08:22 +0100
committertonibm19 <tonibm19@gmail.com>2013-12-24 19:08:22 +0100
commit276f7dae5c6c83bd0abe18c9b73efd6918b00dde (patch)
tree29445f45dcc684df024c1857f9634f893595fb09 /src/Blocks/BlockPumpkin.h
parentAdded myself to contributors (diff)
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Diffstat (limited to 'src/Blocks/BlockPumpkin.h')
-rw-r--r--src/Blocks/BlockPumpkin.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h
index 7a1f7da4d..1ddc1ed1f 100644
--- a/src/Blocks/BlockPumpkin.h
+++ b/src/Blocks/BlockPumpkin.h
@@ -18,8 +18,8 @@ public:
{
if (a_BlockY > 1) // Make sure server won't check for inexistent blocks (below y=0).
{
- int BlockY1 = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
- int BlockY2 = a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ); // We don't need to check this 2 blocks more than 1 time.
+ BLOCKTYPE BlockY1 = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
+ BLOCKTYPE BlockY2 = a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ); // We don't need to check this 2 blocks more than 1 time.
if
(
(BlockY1 == E_BLOCK_SNOW_BLOCK) && // If the first two blocks below the pumpkin are snow blocks, spawn a snow golem.