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author | Howaner <franzi.moos@googlemail.com> | 2014-09-23 14:39:49 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-09-23 14:39:49 +0200 |
commit | 4b38e077cf8d27d1c7ef26d4148f7825c5aeaabd (patch) | |
tree | cd86062eb50ba870f73b6f29dec0205f87205bf8 /src/Blocks/WorldInterface.h | |
parent | Merge branch 'master' into EntityCustomName (diff) | |
parent | QtBiomeVisualiser: Fixed confusion about Globals.h. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/WorldInterface.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index d1c6f9bfc..889ef1d87 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -17,7 +17,7 @@ class cWorldInterface public: virtual ~cWorldInterface() {} - virtual Int64 GetTimeOfDay(void) const = 0; + virtual int GetTimeOfDay(void) const = 0; virtual Int64 GetWorldAge(void) const = 0; virtual eDimension GetDimension(void) const = 0; @@ -35,6 +35,9 @@ public: /** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */ virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0; + /** Spawns an experience orb at the given location with the given reward. It returns the UniqueID of the spawned experience orb. */ + virtual int SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) = 0; + /** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */ virtual bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) = 0; @@ -44,7 +47,7 @@ public: /** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */ virtual bool ForEachPlayer(cItemCallback<cPlayer> & a_Callback) = 0; - virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0; + virtual void SetTimeOfDay(int a_TimeOfDay) = 0; /** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */ virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) = 0; |