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author | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
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committer | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
commit | 2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch) | |
tree | 713c5b8c8f22f77893b30b9c8cefca4a7c491483 /src/Blocks/WorldInterface.h | |
parent | Fixed merge conflict (diff) | |
parent | Fixed some more minor issues with the redstone simulator. (diff) | |
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Diffstat (limited to 'src/Blocks/WorldInterface.h')
-rw-r--r-- | src/Blocks/WorldInterface.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h new file mode 100644 index 000000000..bfbb053d9 --- /dev/null +++ b/src/Blocks/WorldInterface.h @@ -0,0 +1,40 @@ + +#pragma once + +#include "BroadcastInterface.h" +#include "../Mobs/Monster.h" + +class cItems; + +class cWorldInterface +{ +public: + virtual ~cWorldInterface() {} + + virtual Int64 GetTimeOfDay(void) const = 0; + virtual Int64 GetWorldAge(void) const = 0; + + virtual eDimension GetDimension(void) const = 0; + + virtual cBroadcastInterface & GetBroadcastManager() = 0; + + virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) = 0; + + /** Spawns item pickups for each item in the list. May compress pickups if too many entities: */ + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) = 0; + + /** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */ + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) = 0; + + /** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */ + virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0; + + /** Sends the block on those coords to the player */ + virtual void SendBlockTo(int a_BlockX, int a_BlockY, int a_BlockZ, cPlayer * a_Player) = 0; + + /** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */ + virtual bool ForEachPlayer(cItemCallback<cPlayer> & a_Callback) = 0; + + virtual void SetTimeOfDay(Int64 a_TimeOfDay) = 0; + +}; |