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authorTycho Bickerstaff <work.tycho@gmail.com>2013-12-21 16:08:01 +0100
committerTycho Bickerstaff <work.tycho@gmail.com>2013-12-21 16:08:01 +0100
commit5034ae29b889b37c10524678e4b92d8ca700bde7 (patch)
tree20b64b211c4c100f770bafad70b1ddc6cbeb2464 /src/Blocks
parentChunkSender is now warnings clean (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockHandler.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h
index 107d36476..1dc0e2a2a 100644
--- a/src/Blocks/BlockHandler.h
+++ b/src/Blocks/BlockHandler.h
@@ -99,7 +99,7 @@ public:
virtual bool DoesIgnoreBuildCollision(void);
/// <summary>Similar to DoesIgnoreBuildCollision(void), but is used for cases where block meta/player item-in-hand is needed to determine collision (thin snow)</summary>
- virtual bool DoesIgnoreBuildCollision(cPlayer * a_Player, NIBBLETYPE a_Meta) { return DoesIgnoreBuildCollision(); }
+ virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE /*a_Meta*/) { return DoesIgnoreBuildCollision(); }
/// <summary>Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true</summary>
virtual bool DoesDropOnUnsuitable(void);