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authorHowaner <franzi.moos@googlemail.com>2014-02-18 21:40:02 +0100
committerHowaner <franzi.moos@googlemail.com>2014-02-18 21:40:02 +0100
commit52c41f886927cf62ed592ba7fec974eee6b16844 (patch)
treea8479e65d606e2bcdf092501f30a43b778917d13 /src/Blocks
parentAdd Skulls/Heads (diff)
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Diffstat (limited to 'src/Blocks')
-rw-r--r--src/Blocks/BlockHandler.cpp2
-rw-r--r--src/Blocks/BlockSkull.h69
2 files changed, 71 insertions, 0 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 6c9bbeb02..870de7a7d 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -34,6 +34,7 @@
#include "BlockGlass.h"
#include "BlockGlowstone.h"
#include "BlockGravel.h"
+#include "BlockSkull.h"
#include "BlockHopper.h"
#include "BlockIce.h"
#include "BlockLadder.h"
@@ -146,6 +147,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType);
case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType);
case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType);
+ case E_BLOCK_HEAD: return new cBlockSkullHandler (a_BlockType);
case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType);
case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType);
case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType);
diff --git a/src/Blocks/BlockSkull.h b/src/Blocks/BlockSkull.h
new file mode 100644
index 000000000..eea5ac922
--- /dev/null
+++ b/src/Blocks/BlockSkull.h
@@ -0,0 +1,69 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+#include "../BlockEntities/SkullEntity.h"
+
+
+
+
+
+class cBlockSkullHandler :
+ public cBlockEntityHandler
+{
+public:
+ cBlockSkullHandler(BLOCKTYPE a_BlockType)
+ : cBlockEntityHandler(a_BlockType)
+ {
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_ITEM_HEAD, 1, 0));
+ }
+
+ virtual void OnPlacedByPlayer(
+ cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
+ ) override
+ {
+ class cCallback : public cSkullBlockCallback
+ {
+ cPlayer * m_Player;
+ NIBBLETYPE m_OldBlockMeta;
+ NIBBLETYPE m_NewBlockMeta;
+
+ virtual bool Item (cSkullEntity * a_SkullEntity)
+ {
+ int Rotation = 0;
+ if (m_NewBlockMeta == 1)
+ {
+ Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF;
+ }
+
+ a_SkullEntity->SetSkullType(static_cast<eSkullType>(m_OldBlockMeta));
+ a_SkullEntity->SetRotation(static_cast<eSkullRotation>(Rotation));
+ return false;
+ }
+
+ public:
+ cCallback (cPlayer * a_Player, NIBBLETYPE a_OldBlockMeta, NIBBLETYPE a_NewBlockMeta) :
+ m_Player(a_Player),
+ m_OldBlockMeta(a_OldBlockMeta),
+ m_NewBlockMeta(a_NewBlockMeta)
+ {}
+ };
+ cCallback Callback(a_Player, a_BlockMeta, static_cast<NIBBLETYPE>(a_BlockFace));
+
+ a_BlockMeta = a_BlockFace;
+ cWorld * World = (cWorld *) &a_WorldInterface;
+ World->DoWithSkullBlockAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta);
+ }
+} ;
+
+
+
+