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authorMattes D <github@xoft.cz>2014-02-20 22:14:16 +0100
committerMattes D <github@xoft.cz>2014-02-20 22:14:16 +0100
commit6c9779630e1c1101198f2e5c2d885c3bdf5163cc (patch)
tree34d86fc72a8dcc1531d17cdf7970920e3cbbf199 /src/Blocks
parentMerge pull request #702 from TheJumper/master (diff)
parentBad UTF-8 o.O (diff)
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Diffstat (limited to 'src/Blocks')
-rw-r--r--src/Blocks/BlockCauldron.h24
1 files changed, 15 insertions, 9 deletions
diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h
index 09d5c3cbb..2e1032d2b 100644
--- a/src/Blocks/BlockCauldron.h
+++ b/src/Blocks/BlockCauldron.h
@@ -21,24 +21,30 @@ public:
a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0));
}
- void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
+ virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
- char Meta = a_ChunkInterface->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ );
- switch( a_Player->GetEquippedItem().m_ItemType )
+ char Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+ switch (a_Player->GetEquippedItem().m_ItemType)
{
case E_ITEM_WATER_BUCKET:
{
- a_ChunkInterface->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, 3 );
- a_Player->GetInventory().RemoveOneEquippedItem();
- cItem NewItem(E_ITEM_BUCKET, 1);
- a_Player->GetInventory().AddItem(NewItem);
+ if (Meta < 3)
+ {
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 3);
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ cItem NewItem(E_ITEM_BUCKET, 1);
+ a_Player->GetInventory().AddItem(NewItem);
+ }
+ }
break;
}
case E_ITEM_GLASS_BOTTLE:
{
- if( Meta > 0 )
+ if (Meta > 0)
{
- a_ChunkInterface->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, --Meta);
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, --Meta);
a_Player->GetInventory().RemoveOneEquippedItem();
cItem NewItem(E_ITEM_POTIONS, 1, 0);
a_Player->GetInventory().AddItem(NewItem);