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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-12-13 13:11:01 +0100 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-12-13 13:11:01 +0100 |
commit | 4b20a615192baeb5ef0a04a10161a03428cda8cd (patch) | |
tree | c6f25102267b0cc4a444f6e746679405948142b0 /src/ByteBuffer.cpp | |
parent | Fixed compilation? (diff) | |
parent | Merge pull request #1660 from Seadragon91/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ByteBuffer.cpp | 132 |
1 files changed, 71 insertions, 61 deletions
diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index 012105ca1..080176dcd 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -111,26 +111,36 @@ public: #ifdef _DEBUG -/// Simple RAII class that uses one internal unsigned long for checking if two threads are using an object simultanously -class cSingleThreadAccessChecker -{ -public: - cSingleThreadAccessChecker(unsigned long * a_ThreadID) : - m_ThreadID(a_ThreadID) + /** Simple RAII class that is used for checking that no two threads are using an object simultanously. + It requires the monitored object to provide the storage for a thread ID. + It uses that storage to check if the thread ID of consecutive calls is the same all the time. */ + class cSingleThreadAccessChecker { - ASSERT((*a_ThreadID == 0) || (*a_ThreadID == cIsThread::GetCurrentID())); - } - - ~cSingleThreadAccessChecker() - { - *m_ThreadID = 0; - } - -protected: - unsigned long * m_ThreadID; -} ; + public: + cSingleThreadAccessChecker(std::thread::id * a_ThreadID) : + m_ThreadID(a_ThreadID) + { + ASSERT( + (*a_ThreadID == std::this_thread::get_id()) || // Either the object is used by current thread... + (*a_ThreadID == std::thread::id()) // ... or by no thread at all + ); + + // Mark as being used by this thread: + *m_ThreadID = std::this_thread::get_id(); + } + + ~cSingleThreadAccessChecker() + { + // Mark as not being used by any thread: + *m_ThreadID = std::thread::id(); + } + + protected: + /** Points to the storage used for ID of the thread using the object. */ + std::thread::id * m_ThreadID; + }; -#define CHECK_THREAD cSingleThreadAccessChecker Checker(const_cast<unsigned long *>(&m_ThreadID)) + #define CHECK_THREAD cSingleThreadAccessChecker Checker(&m_ThreadID); #else #define CHECK_THREAD @@ -146,9 +156,6 @@ protected: cByteBuffer::cByteBuffer(size_t a_BufferSize) : m_Buffer(new char[a_BufferSize + 1]), m_BufferSize(a_BufferSize + 1), - #ifdef _DEBUG - m_ThreadID(0), - #endif // _DEBUG m_DataStart(0), m_WritePos(0), m_ReadPos(0) @@ -174,7 +181,7 @@ cByteBuffer::~cByteBuffer() bool cByteBuffer::Write(const void * a_Bytes, size_t a_Count) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); // Store the current free space for a check after writing: @@ -221,7 +228,7 @@ bool cByteBuffer::Write(const void * a_Bytes, size_t a_Count) size_t cByteBuffer::GetFreeSpace(void) const { - CHECK_THREAD; + CHECK_THREAD CheckValid(); if (m_WritePos >= m_DataStart) { @@ -243,7 +250,7 @@ size_t cByteBuffer::GetFreeSpace(void) const /// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes() size_t cByteBuffer::GetUsedSpace(void) const { - CHECK_THREAD; + CHECK_THREAD CheckValid(); ASSERT(m_BufferSize >= GetFreeSpace()); ASSERT((m_BufferSize - GetFreeSpace()) >= 1); @@ -257,7 +264,7 @@ size_t cByteBuffer::GetUsedSpace(void) const /// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already) size_t cByteBuffer::GetReadableSpace(void) const { - CHECK_THREAD; + CHECK_THREAD CheckValid(); if (m_ReadPos > m_WritePos) { @@ -276,7 +283,7 @@ size_t cByteBuffer::GetReadableSpace(void) const bool cByteBuffer::CanReadBytes(size_t a_Count) const { - CHECK_THREAD; + CHECK_THREAD CheckValid(); return (a_Count <= GetReadableSpace()); } @@ -287,7 +294,7 @@ bool cByteBuffer::CanReadBytes(size_t a_Count) const bool cByteBuffer::CanWriteBytes(size_t a_Count) const { - CHECK_THREAD; + CHECK_THREAD CheckValid(); return (a_Count <= GetFreeSpace()); } @@ -298,7 +305,7 @@ bool cByteBuffer::CanWriteBytes(size_t a_Count) const bool cByteBuffer::ReadChar(char & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(1); ReadBuf(&a_Value, 1); @@ -311,7 +318,7 @@ bool cByteBuffer::ReadChar(char & a_Value) bool cByteBuffer::ReadByte(unsigned char & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(1); ReadBuf(&a_Value, 1); @@ -324,7 +331,7 @@ bool cByteBuffer::ReadByte(unsigned char & a_Value) bool cByteBuffer::ReadBEShort(short & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(2); ReadBuf(&a_Value, 2); @@ -338,7 +345,7 @@ bool cByteBuffer::ReadBEShort(short & a_Value) bool cByteBuffer::ReadBEInt(int & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(4); ReadBuf(&a_Value, 4); @@ -352,7 +359,7 @@ bool cByteBuffer::ReadBEInt(int & a_Value) bool cByteBuffer::ReadBEInt64(Int64 & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(8); ReadBuf(&a_Value, 8); @@ -366,7 +373,7 @@ bool cByteBuffer::ReadBEInt64(Int64 & a_Value) bool cByteBuffer::ReadBEFloat(float & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(4); ReadBuf(&a_Value, 4); @@ -380,7 +387,7 @@ bool cByteBuffer::ReadBEFloat(float & a_Value) bool cByteBuffer::ReadBEDouble(double & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(8); ReadBuf(&a_Value, 8); @@ -394,7 +401,7 @@ bool cByteBuffer::ReadBEDouble(double & a_Value) bool cByteBuffer::ReadBool(bool & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(1); char Value = 0; @@ -409,7 +416,7 @@ bool cByteBuffer::ReadBool(bool & a_Value) bool cByteBuffer::ReadBEUTF16String16(AString & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); short Length; if (!ReadBEShort(Length)) @@ -430,7 +437,7 @@ bool cByteBuffer::ReadBEUTF16String16(AString & a_Value) bool cByteBuffer::ReadVarInt(UInt32 & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); UInt32 Value = 0; int Shift = 0; @@ -452,7 +459,7 @@ bool cByteBuffer::ReadVarInt(UInt32 & a_Value) bool cByteBuffer::ReadVarUTF8String(AString & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); UInt32 Size = 0; if (!ReadVarInt(Size)) @@ -472,7 +479,7 @@ bool cByteBuffer::ReadVarUTF8String(AString & a_Value) bool cByteBuffer::ReadLEInt(int & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(4); ReadBuf(&a_Value, 4); @@ -491,6 +498,7 @@ bool cByteBuffer::ReadLEInt(int & a_Value) bool cByteBuffer::ReadPosition(int & a_BlockX, int & a_BlockY, int & a_BlockZ) { + CHECK_THREAD Int64 Value; if (!ReadBEInt64(Value)) { @@ -515,7 +523,7 @@ bool cByteBuffer::ReadPosition(int & a_BlockX, int & a_BlockY, int & a_BlockZ) bool cByteBuffer::WriteChar(char a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(1); return WriteBuf(&a_Value, 1); @@ -527,7 +535,7 @@ bool cByteBuffer::WriteChar(char a_Value) bool cByteBuffer::WriteByte(unsigned char a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(1); return WriteBuf(&a_Value, 1); @@ -539,7 +547,7 @@ bool cByteBuffer::WriteByte(unsigned char a_Value) bool cByteBuffer::WriteBEShort(short a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(2); u_short Converted = htons((u_short)a_Value); @@ -552,7 +560,7 @@ bool cByteBuffer::WriteBEShort(short a_Value) bool cByteBuffer::WriteBEUShort(unsigned short a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(2); u_short Converted = htons((u_short)a_Value); @@ -565,7 +573,7 @@ bool cByteBuffer::WriteBEUShort(unsigned short a_Value) bool cByteBuffer::WriteBEInt(int a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(4); UInt32 Converted = HostToNetwork4(&a_Value); @@ -578,7 +586,7 @@ bool cByteBuffer::WriteBEInt(int a_Value) bool cByteBuffer::WriteBEInt64(Int64 a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(8); UInt64 Converted = HostToNetwork8(&a_Value); @@ -591,7 +599,7 @@ bool cByteBuffer::WriteBEInt64(Int64 a_Value) bool cByteBuffer::WriteBEFloat(float a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(4); UInt32 Converted = HostToNetwork4(&a_Value); @@ -604,7 +612,7 @@ bool cByteBuffer::WriteBEFloat(float a_Value) bool cByteBuffer::WriteBEDouble(double a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(8); UInt64 Converted = HostToNetwork8(&a_Value); @@ -618,7 +626,7 @@ bool cByteBuffer::WriteBEDouble(double a_Value) bool cByteBuffer::WriteBool(bool a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); return WriteChar(a_Value ? 1 : 0); } @@ -629,7 +637,7 @@ bool cByteBuffer::WriteBool(bool a_Value) bool cByteBuffer::WriteVarInt(UInt32 a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); // A 32-bit integer can be encoded by at most 5 bytes: @@ -650,7 +658,7 @@ bool cByteBuffer::WriteVarInt(UInt32 a_Value) bool cByteBuffer::WriteVarUTF8String(const AString & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(a_Value.size() + 1); // This is a lower-bound on the bytes that will be actually written. Fail early. bool res = WriteVarInt((UInt32)(a_Value.size())); @@ -667,7 +675,7 @@ bool cByteBuffer::WriteVarUTF8String(const AString & a_Value) bool cByteBuffer::WriteLEInt(int a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); #ifdef IS_LITTLE_ENDIAN return WriteBuf((const char *)&a_Value, 4); @@ -683,6 +691,7 @@ bool cByteBuffer::WriteLEInt(int a_Value) bool cByteBuffer::WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ) { + CHECK_THREAD return WriteBEInt64(((Int64)a_BlockX & 0x3FFFFFF) << 38 | ((Int64)a_BlockY & 0xFFF) << 26 | ((Int64)a_BlockZ & 0x3FFFFFF)); } @@ -692,7 +701,7 @@ bool cByteBuffer::WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ) bool cByteBuffer::ReadBuf(void * a_Buffer, size_t a_Count) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(a_Count); char * Dst = (char *)a_Buffer; // So that we can do byte math @@ -725,7 +734,7 @@ bool cByteBuffer::ReadBuf(void * a_Buffer, size_t a_Count) bool cByteBuffer::WriteBuf(const void * a_Buffer, size_t a_Count) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(a_Count); char * Src = (char *)a_Buffer; // So that we can do byte math @@ -755,7 +764,7 @@ bool cByteBuffer::WriteBuf(const void * a_Buffer, size_t a_Count) bool cByteBuffer::ReadString(AString & a_String, size_t a_Count) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(a_Count); a_String.clear(); @@ -790,7 +799,7 @@ bool cByteBuffer::ReadString(AString & a_String, size_t a_Count) bool cByteBuffer::ReadUTF16String(AString & a_String, size_t a_NumChars) { // Reads 2 * a_NumChars bytes and interprets it as a UTF16 string, converting it into UTF8 string a_String - CHECK_THREAD; + CHECK_THREAD CheckValid(); AString RawData; if (!ReadString(RawData, a_NumChars * 2)) @@ -807,7 +816,7 @@ bool cByteBuffer::ReadUTF16String(AString & a_String, size_t a_NumChars) bool cByteBuffer::SkipRead(size_t a_Count) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); if (!CanReadBytes(a_Count)) { @@ -823,7 +832,7 @@ bool cByteBuffer::SkipRead(size_t a_Count) void cByteBuffer::ReadAll(AString & a_Data) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); ReadString(a_Data, GetReadableSpace()); } @@ -834,6 +843,7 @@ void cByteBuffer::ReadAll(AString & a_Data) bool cByteBuffer::ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes) { + CHECK_THREAD if (!a_Dst.CanWriteBytes(a_NumBytes) || !CanReadBytes(a_NumBytes)) { // There's not enough source bytes or space in the dest BB @@ -858,7 +868,7 @@ bool cByteBuffer::ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes) void cByteBuffer::CommitRead(void) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); m_DataStart = m_ReadPos; } @@ -869,7 +879,7 @@ void cByteBuffer::CommitRead(void) void cByteBuffer::ResetRead(void) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); m_ReadPos = m_DataStart; } @@ -882,7 +892,7 @@ void cByteBuffer::ReadAgain(AString & a_Out) { // Return the data between m_DataStart and m_ReadPos (the data that has been read but not committed) // Used by ProtoProxy to repeat communication twice, once for parsing and the other time for the remote party - CHECK_THREAD; + CHECK_THREAD CheckValid(); size_t DataStart = m_DataStart; if (m_ReadPos < m_DataStart) @@ -902,7 +912,7 @@ void cByteBuffer::ReadAgain(AString & a_Out) void cByteBuffer::AdvanceReadPos(size_t a_Count) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); m_ReadPos += a_Count; if (m_ReadPos >= m_BufferSize) |