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author | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
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committer | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
commit | 2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch) | |
tree | 713c5b8c8f22f77893b30b9c8cefca4a7c491483 /src/CMakeLists.txt | |
parent | Fixed merge conflict (diff) | |
parent | Fixed some more minor issues with the redstone simulator. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/CMakeLists.txt | 146 |
1 files changed, 132 insertions, 14 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 275099540..30e9dbfd4 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,16 +1,122 @@ - cmake_minimum_required (VERSION 2.8.2) project (MCServer) include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/") include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/jsoncpp/include") +include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/polarssl/include") -set(FOLDERS OSSupport HTTPServer Bindings Items Blocks Protocol Generating) -set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities) - +set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating) +set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs) if (NOT MSVC) + + # Bindings need to reference other folders, so they are done here instead + + # lib dependencies are not included + + set(BINDING_DEPENDECIES + tolua + ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/virtual_method_hooks.lua + ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/AllToLua.pkg + Bindings/LuaFunctions.h + Bindings/LuaWindow.h + Bindings/Plugin.h + Bindings/PluginLua.h + Bindings/PluginManager.h + Bindings/WebPlugin.h + BiomeDef.h + BlockArea.h + BlockEntities/BlockEntity.h + BlockEntities/BlockEntityWithItems.h + BlockEntities/ChestEntity.h + BlockEntities/DispenserEntity.h + BlockEntities/DropSpenserEntity.h + BlockEntities/DropperEntity.h + BlockEntities/FurnaceEntity.h + BlockEntities/HopperEntity.h + BlockEntities/JukeboxEntity.h + BlockEntities/NoteEntity.h + BlockEntities/SignEntity.h + BlockEntities/MobHeadEntity.h + BlockEntities/FlowerPotEntity.h + BlockID.h + BoundingBox.h + ChatColor.h + ChunkDef.h + ClientHandle.h + CraftingRecipes.h + Cuboid.h + Defines.h + Enchantments.h + Entities/Effects.h + Entities/Entity.h + Entities/Floater.h + Entities/Pawn.h + Entities/Painting.h + Entities/Pickup.h + Entities/Player.h + Entities/ProjectileEntity.h + Entities/TNTEntity.h + Entities/ExpOrb.h + Entities/HangingEntity.h + Entities/ItemFrame.h + Generating/ChunkDesc.h + Group.h + Inventory.h + Item.h + ItemGrid.h + Mobs/Monster.h + OSSupport/File.h + Root.h + Server.h + StringUtils.h + Tracer.h + UI/Window.h + Vector3.h + WebAdmin.h + World.h + ) + + include_directories(Bindings) + include_directories(.) + + ADD_CUSTOM_COMMAND( + # add any new generated bindings here + OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.h + + # command execuded to regerate bindings + COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg + WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/ + + # add any new generation dependencies here + DEPENDS ${BINDING_DEPENDECIES} + ) + #add cpp files here + add_library(Bindings + Bindings/Bindings + Bindings/DeprecatedBindings + Bindings/LuaChunkStay + Bindings/LuaState + Bindings/LuaWindow + Bindings/ManualBindings + Bindings/Plugin + Bindings/PluginLua + Bindings/PluginManager + Bindings/WebPlugin + ) + + target_link_libraries(Bindings lua sqlite tolualib) + + #clear file + file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependecies.txt) + foreach(dependecy ${BINDING_DEPENDECIES}) + #write each dependecy on a seperate line + file(APPEND ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependecies.txt "${dependecy}\n") + endforeach() + + set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "Bindings.cpp Bindings.h") + foreach(folder ${FOLDERS}) add_subdirectory(${folder}) endforeach(folder) @@ -31,6 +137,7 @@ if (NOT MSVC) else () + # MSVC-specific handling: Put all files into one project, separate by the folders: # Generate the Bindings if they don't exist: if (NOT EXISTS "${PROJECT_SOURCE_DIR}/Bindings/Bindings.cpp") @@ -42,30 +149,34 @@ else () ) endif() + # Get all files in this folder: + file(GLOB_RECURSE SOURCE + "*.cpp" + "*.h" + "*.pkg" + ) + source_group("" FILES ${SOURCE}) + # Add all subfolders as solution-folders: list(APPEND FOLDERS "Resources") + list(APPEND FOLDERS "Bindings") function(includefolder PATH) FILE(GLOB FOLDER_FILES "${PATH}/*.cpp" "${PATH}/*.h" "${PATH}/*.rc" + "${PATH}/*.pkg" ) - source_group("${PATH}" FILES ${FOLDER_FILES}) + string(REPLACE "/" "\\" PROJECT_PATH ${PATH}) + source_group("${PROJECT_PATH}" FILES ${FOLDER_FILES}) endfunction(includefolder) foreach(folder ${FOLDERS}) includefolder(${folder}) endforeach(folder) - file(GLOB_RECURSE SOURCE - "*.cpp" - "*.h" - ) - include_directories("${PROJECT_SOURCE_DIR}") - source_group("" FILES ${SOURCE}) - # Precompiled headers (1st part) SET_SOURCE_FILES_PROPERTIES( Globals.cpp PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\"" @@ -78,6 +189,13 @@ else () "StackWalker.cpp LeakFinder.h" PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\"" ) list(APPEND SOURCE "Resources/MCServer.rc") + + # Make MSVC generate the PDB files even for the release build: + set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi") + set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /Zi") + set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG") + set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG") + set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /DEBUG") endif() set(EXECUTABLE MCServer) @@ -114,10 +232,10 @@ endif () if (NOT MSVC) target_link_libraries(${EXECUTABLE} OSSupport HTTPServer Bindings Items Blocks) - target_link_libraries(${EXECUTABLE} Protocol Generating WorldStorage) + target_link_libraries(${EXECUTABLE} Protocol Generating Generating_Prefabs WorldStorage) target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities) endif () if (WIN32) target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib) endif() -target_link_libraries(${EXECUTABLE} md5 luaexpat iniFile jsoncpp cryptopp zlib lua sqlite) +target_link_libraries(${EXECUTABLE} md5 luaexpat iniFile jsoncpp polarssl zlib lua sqlite) |