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authorworktycho <work.tycho@gmail.com>2015-06-30 15:04:31 +0200
committerworktycho <work.tycho@gmail.com>2015-06-30 15:04:31 +0200
commit351110fa3cc67e67b42f16e7941891bb51730d07 (patch)
treea9d434cc6f4837495858d5fc39d2683f2569152a /src/Chunk.cpp
parentFixed typos in the readme. (diff)
parentBlockArea: Fixed a crash with areas higher than chunk height. (diff)
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Diffstat (limited to 'src/Chunk.cpp')
-rw-r--r--src/Chunk.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index a3192f638..d9410dc8d 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -411,7 +411,7 @@ void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock
int OffZ = BlockStartZ - m_PosZ * cChunkDef::Width;
int BaseX = BlockStartX - a_MinBlockX;
int BaseZ = BlockStartZ - a_MinBlockZ;
- int SizeY = a_Area.GetSizeY();
+ int SizeY = std::min(a_Area.GetSizeY(), cChunkDef::Height - a_MinBlockY);
// TODO: Improve this by not calling FastSetBlock() and doing the processing here
// so that the heightmap is touched only once for each column.