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authorTiger Wang <ziwei.tiger@outlook.com>2020-07-29 20:30:38 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-08-04 19:15:18 +0200
commit6bdd130aab51b630918ed664c4389cf33bcb2e06 (patch)
treeeed35c8716f9ea18afe8fd909c09e8595928a671 /src/Chunk.h
parentDo not GetBlock individually in simulators (diff)
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Diffstat (limited to '')
-rw-r--r--src/Chunk.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index 7e09ce8b6..d88b16555 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -158,10 +158,6 @@ public:
void SetBlock(Vector3i a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
// SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense
- /** Queues the position itself, and all 6 neighbors of the specified position for ticking (m_ToTickQueue).
- If any are outside the chunk, relays the checking to the proper neighboring chunk. */
- void QueueTickBlockNeighbors(Vector3i a_Position);
-
void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
void FastSetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true)
{