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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-07-29 20:30:38 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-04 19:15:18 +0200 |
commit | 6bdd130aab51b630918ed664c4389cf33bcb2e06 (patch) | |
tree | eed35c8716f9ea18afe8fd909c09e8595928a671 /src/Chunk.h | |
parent | Do not GetBlock individually in simulators (diff) | |
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Diffstat (limited to 'src/Chunk.h')
-rw-r--r-- | src/Chunk.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/Chunk.h b/src/Chunk.h index 7e09ce8b6..d88b16555 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -158,10 +158,6 @@ public: void SetBlock(Vector3i a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense - /** Queues the position itself, and all 6 neighbors of the specified position for ticking (m_ToTickQueue). - If any are outside the chunk, relays the checking to the proper neighboring chunk. */ - void QueueTickBlockNeighbors(Vector3i a_Position); - void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc. void FastSetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true) { |