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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-06 13:59:39 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-06 13:59:39 +0100 |
commit | d9a2b8611c86252a0d080ead7d17095a54489b2d (patch) | |
tree | 372a0d91bbe655a7db98df8e40225632fe46416e /src/ChunkData.h | |
parent | Update Core (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ChunkData.h | 45 |
1 files changed, 18 insertions, 27 deletions
diff --git a/src/ChunkData.h b/src/ChunkData.h index a984b752e..69ae1d5b8 100644 --- a/src/ChunkData.h +++ b/src/ChunkData.h @@ -130,33 +130,24 @@ public: -namespace ChunkDef -{ - using cForEachSectionCallback = cFunctionRef<void( - size_t, - ChunkBlockData::BlockArray *, - ChunkBlockData::MetaArray *, - ChunkLightData::LightArray *, - ChunkLightData::LightArray *)>; - - /** Invokes the callback functor for every chunk section containing at least one present block or light section data. - This is used to collect all data for all sections. */ - inline void ForEachSection(const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, cForEachSectionCallback a_Callback) - { - for (size_t Y = 0; Y < cChunkDef::NumSections; ++Y) - { - const auto Blocks = a_BlockData.GetSection(Y); - const auto Metas = a_BlockData.GetMetaSection(Y); - const auto BlockLights = a_LightData.GetBlockLightSection(Y); - const auto SkyLights = a_LightData.GetSkyLightSection(Y); - - if ((Blocks != nullptr) || (Metas != nullptr) || (BlockLights != nullptr) || (SkyLights != nullptr)) - { - a_Callback(Y, Blocks, Metas, BlockLights, SkyLights); - } - } - } -} +/** Invokes the callback functor for every chunk section containing at least one present block or light section data. +This is used to collect all data for all sections. +In macro form to work around a Visual Studio 2017 ICE bug. */ +#define ChunkDef_ForEachSection(BlockData, LightData, Callback) \ + do \ + { \ + for (size_t Y = 0; Y < cChunkDef::NumSections; ++Y) \ + { \ + const auto Blocks = BlockData.GetSection(Y); \ + const auto Metas = BlockData.GetMetaSection(Y); \ + const auto BlockLights = LightData.GetBlockLightSection(Y); \ + const auto SkyLights = LightData.GetSkyLightSection(Y); \ + if ((Blocks != nullptr) || (Metas != nullptr) || (BlockLights != nullptr) || (SkyLights != nullptr)) \ + { \ + Callback \ + } \ + } \ + } while (false) |