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authorTiger Wang <ziwei.tiger@outlook.com>2020-07-29 01:12:45 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-08-02 16:52:06 +0200
commit99856df6869d32731e6fdcfeb1460297410f5820 (patch)
treec93afdb7dac377ff6c04732190a3efbe3a091c4b /src/ChunkMap.cpp
parentDo not impose redstone wakup penalty for all blocks (diff)
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Diffstat (limited to '')
-rw-r--r--src/ChunkMap.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index e548a02e8..43253a91d 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1330,7 +1330,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
);
// Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):
- m_World->GetSimulatorManager()->WakeUpArea(cCuboid(
+ m_World->GetSimulatorManager()->WakeUp(cCuboid(
{bx - ExplosionSizeInt - 1, MinY, bz - ExplosionSizeInt - 1},
{bx + ExplosionSizeInt + 1, MaxY, bz + ExplosionSizeInt + 1}
));