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authorSTRWarrior <niels.breuker@hotmail.nl>2013-12-22 15:30:47 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2013-12-22 15:30:47 +0100
commit5f18abaa271a7e4a396b444de65d387ade3a8204 (patch)
tree64e2f2959d7e560101200541b85f18357826e163 /src/ChunkMap.cpp
parentFishing underground is slower and fishing while raining is faster. (diff)
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Diffstat (limited to '')
-rw-r--r--src/ChunkMap.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 37f8df766..86fbceff7 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -610,7 +610,7 @@ void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_SrcX, a_SrcZ, ChunkX, ChunkZ);
+ cChunkDef::BlockToChunk((int) a_SrcX, (int) a_SrcZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
if (Chunk == NULL)
{