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authorBond-009 <bond.009@outlook.com>2017-09-07 10:25:34 +0200
committerMattes D <github@xoft.cz>2017-09-07 10:25:34 +0200
commit104f9e127b259731836c2b88d74a8d731f3ad535 (patch)
tree0aa333690caf9480f38e2ec1a88265b84544aeb5 /src/ChunkMap.cpp
parentAdd cWorld::RemoveEntity and use in cEntity (#4003) (diff)
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Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r--src/ChunkMap.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 6afce338d..1bb4ff89c 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1721,7 +1721,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
{
// Activate the TNT, with a random fuse between 10 to 30 game ticks
int FuseTime = GetRandomProvider().RandInt(10, 30);
- m_World->SpawnPrimedTNT(a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5, FuseTime);
+ m_World->SpawnPrimedTNT({a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5}, FuseTime);
area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_AIR, 0);
a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
break;