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author | Mattes D <github@xoft.cz> | 2014-10-24 10:13:54 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-10-24 10:13:54 +0200 |
commit | 2940ced832e506fb1bb2b5292d49b2c7c31afb5b (patch) | |
tree | 9b5c06b80b752eda2cb5dd25d271d50d9eb1dc1f /src/ChunkSender.cpp | |
parent | Reimplemented cEvent using C++11 primitives. (diff) | |
parent | Merge pull request #1565 from mc-server/MergedIniFile (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ChunkSender.cpp | 109 |
1 files changed, 85 insertions, 24 deletions
diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp index c94004780..ef2be167b 100644 --- a/src/ChunkSender.cpp +++ b/src/ChunkSender.cpp @@ -91,17 +91,45 @@ void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ) -void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) +void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client) { ASSERT(a_Client != nullptr); { + sSendChunk Chunk(a_ChunkX, a_ChunkZ, a_Client); + cCSLock Lock(m_CS); - if (std::find(m_SendChunks.begin(), m_SendChunks.end(), sSendChunk(a_ChunkX, a_ChunkZ, a_Client)) != m_SendChunks.end()) + if ( + std::find(m_SendChunksLowPriority.begin(), m_SendChunksLowPriority.end(), Chunk) != m_SendChunksLowPriority.end() || + std::find(m_SendChunksMediumPriority.begin(), m_SendChunksMediumPriority.end(), Chunk) != m_SendChunksMediumPriority.end() || + std::find(m_SendChunksHighPriority.begin(), m_SendChunksHighPriority.end(), Chunk) != m_SendChunksHighPriority.end() + ) { // Already queued, bail out return; } - m_SendChunks.push_back(sSendChunk(a_ChunkX, a_ChunkZ, a_Client)); + + switch (a_Priority) + { + case E_CHUNK_PRIORITY_LOW: + { + m_SendChunksLowPriority.push_back(Chunk); + break; + } + case E_CHUNK_PRIORITY_MEDIUM: + { + m_SendChunksMediumPriority.push_back(Chunk); + break; + } + case E_CHUNK_PRIORITY_HIGH: + { + m_SendChunksHighPriority.push_back(Chunk); + break; + } + default: + { + ASSERT(!"Unknown chunk priority!"); + } + } } m_evtQueue.Set(); } @@ -114,15 +142,33 @@ void cChunkSender::RemoveClient(cClientHandle * a_Client) { { cCSLock Lock(m_CS); - for (sSendChunkList::iterator itr = m_SendChunks.begin(); itr != m_SendChunks.end();) + for (sSendChunkList::iterator itr = m_SendChunksLowPriority.begin(); itr != m_SendChunksLowPriority.end();) { if (itr->m_Client == a_Client) { - itr = m_SendChunks.erase(itr); + itr = m_SendChunksLowPriority.erase(itr); continue; } ++itr; - } // for itr - m_SendChunks[] + } // for itr - m_SendChunksLowPriority[] + for (sSendChunkList::iterator itr = m_SendChunksMediumPriority.begin(); itr != m_SendChunksMediumPriority.end();) + { + if (itr->m_Client == a_Client) + { + itr = m_SendChunksMediumPriority.erase(itr); + continue; + } + ++itr; + } // for itr - m_SendChunksMediumPriority[] + for (sSendChunkList::iterator itr = m_SendChunksHighPriority.begin(); itr != m_SendChunksHighPriority.end();) + { + if (itr->m_Client == a_Client) + { + itr = m_SendChunksHighPriority.erase(itr); + continue; + } + ++itr; + } // for itr - m_SendChunksHighPriority[] m_RemoveCount++; } m_evtQueue.Set(); @@ -138,7 +184,7 @@ void cChunkSender::Execute(void) while (!m_ShouldTerminate) { cCSLock Lock(m_CS); - while (m_ChunksReady.empty() && m_SendChunks.empty()) + while (m_ChunksReady.empty() && m_SendChunksLowPriority.empty() && m_SendChunksHighPriority.empty()) { int RemoveCount = m_RemoveCount; m_RemoveCount = 0; @@ -153,8 +199,17 @@ void cChunkSender::Execute(void) return; } } // while (empty) - - if (!m_ChunksReady.empty()) + + if (!m_SendChunksHighPriority.empty()) + { + // Take one from the queue: + sSendChunk Chunk(m_SendChunksHighPriority.front()); + m_SendChunksHighPriority.pop_front(); + Lock.Unlock(); + + SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client); + } + else if (!m_ChunksReady.empty()) { // Take one from the queue: cChunkCoords Coords(m_ChunksReady.front()); @@ -163,13 +218,22 @@ void cChunkSender::Execute(void) SendChunk(Coords.m_ChunkX, Coords.m_ChunkZ, nullptr); } + else if (!m_SendChunksMediumPriority.empty()) + { + // Take one from the queue: + sSendChunk Chunk(m_SendChunksMediumPriority.front()); + m_SendChunksMediumPriority.pop_front(); + Lock.Unlock(); + + SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client); + } else { // Take one from the queue: - sSendChunk Chunk(m_SendChunks.front()); - m_SendChunks.pop_front(); + sSendChunk Chunk(m_SendChunksLowPriority.front()); + m_SendChunksLowPriority.pop_front(); Lock.Unlock(); - + SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client); } Lock.Lock(); @@ -192,40 +256,37 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien ASSERT(m_World != nullptr); // Ask the client if it still wants the chunk: - if (a_Client != nullptr) + if ((a_Client != nullptr) && !a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ)) { - if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ)) - { - return; - } + return; } - + // If the chunk has no clients, no need to packetize it: if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ)) { return; } - + // If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating if (!m_World->IsChunkValid(a_ChunkX, a_ChunkZ)) { return; } - + // If the chunk is not lighted, queue it for relighting and get notified when it's ready: if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ)) { m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, &m_Notify); return; } - + // Query and prepare chunk data: if (!m_World->GetChunkData(a_ChunkX, a_ChunkZ, *this)) { return; } cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap); - + // Send: if (a_Client == nullptr) { @@ -235,7 +296,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien { a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data); } - + // Send block-entity packets: for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { @@ -249,7 +310,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien } } // for itr - m_Packets[] m_BlockEntities.clear(); - + // TODO: Send entity spawn packets } |