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author | Alexander Harkness <me@bearbin.net> | 2015-06-07 21:47:47 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2015-06-07 21:47:47 +0200 |
commit | 2ea316b74664539744c3f32f7062df80cbd321b3 (patch) | |
tree | 57deef6f15be95c6f1f1e27186a9f7ea8a0e2cf6 /src/ChunkSender.cpp | |
parent | Merge pull request #2210 from nounoursheureux/bucket-craft (diff) | |
parent | Revert "Chunk queue collapsing" (diff) | |
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Diffstat (limited to 'src/ChunkSender.cpp')
-rw-r--r-- | src/ChunkSender.cpp | 242 |
1 files changed, 142 insertions, 100 deletions
diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp index 877aacfc5..2f18ea75c 100644 --- a/src/ChunkSender.cpp +++ b/src/ChunkSender.cpp @@ -13,7 +13,6 @@ #include "BlockEntities/BlockEntity.h" #include "Protocol/ChunkDataSerializer.h" #include "ClientHandle.h" -#include "Chunk.h" @@ -29,29 +28,25 @@ class cNotifyChunkSender : { virtual void Call(int a_ChunkX, int a_ChunkZ) override { - cChunkSender & ChunkSender = m_ChunkSender; - m_World.DoWithChunk( - a_ChunkX, a_ChunkZ, - [&ChunkSender] (cChunk & a_Chunk) -> bool - { - ChunkSender.QueueSendChunkTo(a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::PRIORITY_BROADCAST, a_Chunk.GetAllClients()); - return true; - } - ); + m_ChunkSender->ChunkReady(a_ChunkX, a_ChunkZ); } - cChunkSender & m_ChunkSender; - - cWorld & m_World; + cChunkSender * m_ChunkSender; public: - cNotifyChunkSender(cChunkSender & a_ChunkSender, cWorld & a_World) : m_ChunkSender(a_ChunkSender), m_World(a_World) {} + cNotifyChunkSender(cChunkSender * a_ChunkSender) : m_ChunkSender(a_ChunkSender) {} +}; -}; -cChunkSender::cChunkSender(cWorld & a_World) : + + + +//////////////////////////////////////////////////////////////////////////////// +// cChunkSender: + +cChunkSender::cChunkSender(void) : super("ChunkSender"), - m_World(a_World), + m_World(nullptr), m_RemoveCount(0) { } @@ -69,9 +64,10 @@ cChunkSender::~cChunkSender() -bool cChunkSender::Start() +bool cChunkSender::Start(cWorld * a_World) { m_ShouldTerminate = false; + m_World = a_World; return super::Start(); } @@ -90,30 +86,12 @@ void cChunkSender::Stop(void) -void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client) +void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ) { - ASSERT(a_Client != nullptr); + // This is probably never gonna be called twice for the same chunk, and if it is, we don't mind, so we don't check { - cChunkCoords Chunk{a_ChunkX, a_ChunkZ}; cCSLock Lock(m_CS); - auto iter = m_ChunkInfo.find(Chunk); - if (iter != m_ChunkInfo.end()) - { - auto & info = iter->second; - if (info.m_Priority > a_Priority) - { - m_SendChunks.push(sChunkQueue{a_Priority, Chunk}); - info.m_Priority = a_Priority; - } - info.m_Clients.insert(a_Client); - } - else - { - m_SendChunks.push(sChunkQueue{a_Priority, Chunk}); - auto info = sSendChunk{Chunk, a_Priority}; - info.m_Clients.insert(a_Client); - m_ChunkInfo.emplace(Chunk, info); - } + m_ChunksReady.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); } m_evtQueue.Set(); } @@ -122,29 +100,40 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a - -void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, std::list<cClientHandle *> a_Clients) +void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client) { + ASSERT(a_Client != nullptr); { - cChunkCoords Chunk{a_ChunkX, a_ChunkZ}; + sSendChunk Chunk(a_ChunkX, a_ChunkZ, a_Client); + cCSLock Lock(m_CS); - auto iter = m_ChunkInfo.find(Chunk); - if (iter != m_ChunkInfo.end()) + if ( + std::find(m_SendChunksLowPriority.begin(), m_SendChunksLowPriority.end(), Chunk) != m_SendChunksLowPriority.end() || + std::find(m_SendChunksMediumPriority.begin(), m_SendChunksMediumPriority.end(), Chunk) != m_SendChunksMediumPriority.end() || + std::find(m_SendChunksHighPriority.begin(), m_SendChunksHighPriority.end(), Chunk) != m_SendChunksHighPriority.end() + ) { - auto & info = iter->second; - if (info.m_Priority > a_Priority) - { - m_SendChunks.push(sChunkQueue{a_Priority, Chunk}); - info.m_Priority = a_Priority; - } - info.m_Clients.insert(a_Clients.begin(), a_Clients.end()); + // Already queued, bail out + return; } - else + + switch (a_Priority) { - m_SendChunks.push(sChunkQueue{a_Priority, Chunk}); - auto info = sSendChunk{Chunk, a_Priority}; - info.m_Clients.insert(a_Clients.begin(), a_Clients.end()); - m_ChunkInfo.emplace(Chunk, info); + case E_CHUNK_PRIORITY_LOW: + { + m_SendChunksLowPriority.push_back(Chunk); + break; + } + case E_CHUNK_PRIORITY_MEDIUM: + { + m_SendChunksMediumPriority.push_back(Chunk); + break; + } + case E_CHUNK_PRIORITY_HIGH: + { + m_SendChunksHighPriority.push_back(Chunk); + break; + } } } m_evtQueue.Set(); @@ -158,12 +147,33 @@ void cChunkSender::RemoveClient(cClientHandle * a_Client) { { cCSLock Lock(m_CS); - for (auto && pair : m_ChunkInfo) + for (sSendChunkList::iterator itr = m_SendChunksLowPriority.begin(); itr != m_SendChunksLowPriority.end();) { - auto && clients = pair.second.m_Clients; - clients.erase(a_Client); // nop for sets that do not contain a_Client - } - + if (itr->m_Client == a_Client) + { + itr = m_SendChunksLowPriority.erase(itr); + continue; + } + ++itr; + } // for itr - m_SendChunksLowPriority[] + for (sSendChunkList::iterator itr = m_SendChunksMediumPriority.begin(); itr != m_SendChunksMediumPriority.end();) + { + if (itr->m_Client == a_Client) + { + itr = m_SendChunksMediumPriority.erase(itr); + continue; + } + ++itr; + } // for itr - m_SendChunksMediumPriority[] + for (sSendChunkList::iterator itr = m_SendChunksHighPriority.begin(); itr != m_SendChunksHighPriority.end();) + { + if (itr->m_Client == a_Client) + { + itr = m_SendChunksHighPriority.erase(itr); + continue; + } + ++itr; + } // for itr - m_SendChunksHighPriority[] m_RemoveCount++; } m_evtQueue.Set(); @@ -179,7 +189,7 @@ void cChunkSender::Execute(void) while (!m_ShouldTerminate) { cCSLock Lock(m_CS); - do + while (m_ChunksReady.empty() && m_SendChunksLowPriority.empty() && m_SendChunksMediumPriority.empty() && m_SendChunksHighPriority.empty()) { int RemoveCount = m_RemoveCount; m_RemoveCount = 0; @@ -193,24 +203,52 @@ void cChunkSender::Execute(void) { return; } - } while (m_SendChunks.empty()); + } // while (empty) + + if (!m_SendChunksHighPriority.empty()) + { + // Take one from the queue: + sSendChunk Chunk(m_SendChunksHighPriority.front()); + m_SendChunksHighPriority.pop_front(); + Lock.Unlock(); - // Take one from the queue: - auto Chunk = m_SendChunks.top().m_Chunk; - m_SendChunks.pop(); - auto itr = m_ChunkInfo.find(Chunk); - if (itr == m_ChunkInfo.end()) + SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client); + } + else if (!m_ChunksReady.empty()) { - continue; + // Take one from the queue: + cChunkCoords Coords(m_ChunksReady.front()); + m_ChunksReady.pop_front(); + Lock.Unlock(); + + SendChunk(Coords.m_ChunkX, Coords.m_ChunkZ, nullptr); } - - std::unordered_set<cClientHandle *> clients; - std::swap(itr->second.m_Clients, clients); - m_ChunkInfo.erase(itr); + else if (!m_SendChunksMediumPriority.empty()) + { + // Take one from the queue: + sSendChunk Chunk(m_SendChunksMediumPriority.front()); + m_SendChunksMediumPriority.pop_front(); + Lock.Unlock(); - Lock.Unlock(); + SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client); + } + else + { + // Take one from the queue: + sSendChunk Chunk(m_SendChunksLowPriority.front()); + m_SendChunksLowPriority.pop_front(); + Lock.Unlock(); - SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, clients); + SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client); + } + Lock.Lock(); + int RemoveCount = m_RemoveCount; + m_RemoveCount = 0; + Lock.Unlock(); + for (int i = 0; i < RemoveCount; i++) + { + m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted + } } // while (!mShouldTerminate) } @@ -218,60 +256,64 @@ void cChunkSender::Execute(void) -void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cClientHandle *> a_Clients) +void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) { + ASSERT(m_World != nullptr); // Ask the client if it still wants the chunk: - for (auto itr = a_Clients.begin(); itr != a_Clients.end();) + if ((a_Client != nullptr) && !a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ)) { - if (!(*itr)->WantsSendChunk(a_ChunkX, a_ChunkZ)) - { - itr = a_Clients.erase(itr); - } - else - { - itr++; - } + return; } // If the chunk has no clients, no need to packetize it: - if (!m_World.HasChunkAnyClients(a_ChunkX, a_ChunkZ)) + if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ)) { return; } // If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating - if (!m_World.IsChunkValid(a_ChunkX, a_ChunkZ)) + if (!m_World->IsChunkValid(a_ChunkX, a_ChunkZ)) { return; } // If the chunk is not lighted, queue it for relighting and get notified when it's ready: - if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ)) + if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ)) { - m_World.QueueLightChunk(a_ChunkX, a_ChunkZ, cpp14::make_unique<cNotifyChunkSender>(*this, m_World)); + m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, cpp14::make_unique<cNotifyChunkSender>(this)); return; } // Query and prepare chunk data: - if (!m_World.GetChunkData(a_ChunkX, a_ChunkZ, *this)) + if (!m_World->GetChunkData(a_ChunkX, a_ChunkZ, *this)) { return; } cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap); - for (auto client : a_Clients) + // Send: + if (a_Client == nullptr) + { + m_World->BroadcastChunkData(a_ChunkX, a_ChunkZ, Data); + } + else { - // Send: - client->SendChunkData(a_ChunkX, a_ChunkZ, Data); + a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data); + } - // Send block-entity packets: - for (auto Pos : m_BlockEntities) + // Send block-entity packets: + for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) + { + if (a_Client == nullptr) { - m_World.SendBlockEntity(Pos.x, Pos.y, Pos.z, *client); - } // for itr - m_Packets[] - - } + m_World->BroadcastBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ); + } + else + { + m_World->SendBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ, *a_Client); + } + } // for itr - m_Packets[] m_BlockEntities.clear(); // TODO: Send entity spawn packets @@ -283,7 +325,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cCli void cChunkSender::BlockEntity(cBlockEntity * a_Entity) { - m_BlockEntities.push_back(a_Entity->GetPos()); + m_BlockEntities.push_back(sBlockCoord(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ())); } |