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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2016-08-20 14:34:29 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2016-08-20 14:34:29 +0200
commit7175b9e435a54cff33914d21384625a445cc5cf0 (patch)
tree7feb44f1e8e4ed7ea4d5bf0ba1d173abd3417f34 /src/ChunkSender.h
parentAdded cWorld:SetSpawn() API and Lua binding (#3316) (diff)
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Diffstat (limited to 'src/ChunkSender.h')
-rw-r--r--src/ChunkSender.h89
1 files changed, 42 insertions, 47 deletions
diff --git a/src/ChunkSender.h b/src/ChunkSender.h
index a7b1e104b..9c391a6fc 100644
--- a/src/ChunkSender.h
+++ b/src/ChunkSender.h
@@ -28,9 +28,7 @@ Note that it may be called by world's BroadcastToChunk() if the client is still
#include "OSSupport/IsThread.h"
#include "ChunkDef.h"
#include "ChunkDataCallback.h"
-
-#include <unordered_set>
-#include <unordered_map>
+#include "ChunkStay.h"
@@ -51,8 +49,7 @@ class cChunkSender;
class cChunkSender:
- public cIsThread,
- public cChunkDataSeparateCollector
+ public cIsThread
{
typedef cIsThread super;
public:
@@ -72,70 +69,68 @@ public:
void Stop(void);
- /** Queues a chunk to be sent to a specific client */
- void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client);
- void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, std::list<cClientHandle *> a_Client);
-
- /** Removes the a_Client from all waiting chunk send operations */
- void RemoveClient(cClientHandle * a_Client);
+ /** Queues a chunk to be sent to a specific client
+ A chunkstay ensures that the chunk is valid before sending */
+ void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, const std::weak_ptr<cClientHandle> & a_Client);
+ void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, const std::vector<std::weak_ptr<cClientHandle>> & a_Clients);
protected:
- struct sChunkQueue
+ class cChunkQueue :
+ public cChunkStay,
+ public cChunkDataSeparateCollector
{
- eChunkPriority m_Priority;
- cChunkCoords m_Chunk;
+ public:
- bool operator <(const sChunkQueue & a_Other) const
+ cChunkQueue(eChunkPriority a_Priority, cChunkCoords a_ChunkCoordinate, const std::weak_ptr<cClientHandle> & a_Client, cChunkSender & a_ChunkSender) :
+ m_Priority(a_Priority),
+ m_Chunk(a_ChunkCoordinate),
+ m_Clients{ a_Client },
+ m_ChunkSender(a_ChunkSender)
{
- /* The Standard Priority Queue sorts from biggest to smallest
- return true here means you are smaller than the other object, and you get pushed down.
-
- The priorities go from HIGH (0) to LOW (2), so a smaller priority should mean further up the list
- therefore, return true (affirm we're "smaller", and get pushed down) only if our priority is bigger than theirs (they're more urgent)
- */
- return this->m_Priority > a_Other.m_Priority;
+ Add(a_ChunkCoordinate.m_ChunkX, a_ChunkCoordinate.m_ChunkZ);
}
- };
- /** Used for sending chunks to specific clients */
- struct sSendChunk
- {
- cChunkCoords m_Chunk;
- std::unordered_set<cClientHandle *> m_Clients;
eChunkPriority m_Priority;
- sSendChunk(cChunkCoords a_Chunk, eChunkPriority a_Priority) :
- m_Chunk(a_Chunk),
- m_Priority(a_Priority)
+ cChunkCoords m_Chunk;
+ std::vector<std::weak_ptr<cClientHandle>> m_Clients;
+
+ // Data about the chunk that is being sent:
+ // NOTE that m_BlockData[] is inherited from the cChunkDataCollector
+ unsigned char m_BiomeMap[cChunkDef::Width * cChunkDef::Width];
+
+ private:
+ cChunkSender & m_ChunkSender;
+
+ // cChunkDataCollector overrides:
+ // (Note that they are called while the ChunkMap's CS is locked - don't do heavy calculations here!)
+ virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override;
+
+ // cChunkStay overrides
+ virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override
{
+ UNUSED(a_ChunkX);
+ UNUSED(a_ChunkZ);
+ }
+ virtual bool OnAllChunksAvailable(void) override;
+ virtual void OnDisabled(void) override
+ {
+ delete this;
}
};
cWorld & m_World;
cCriticalSection m_CS;
- std::priority_queue<sChunkQueue> m_SendChunks;
- std::unordered_map<cChunkCoords, sSendChunk, cChunkCoordsHash> m_ChunkInfo;
+ std::vector<cChunkQueue *> m_LoadQueue;
+ std::vector<cChunkQueue *> m_SendChunks;
cEvent m_evtQueue; // Set when anything is added to m_ChunksReady
- cEvent m_evtRemoved; // Set when removed clients are safe to be deleted
-
- // Data about the chunk that is being sent:
- // NOTE that m_BlockData[] is inherited from the cChunkDataCollector
- unsigned char m_BiomeMap[cChunkDef::Width * cChunkDef::Width];
- std::vector<Vector3i> m_BlockEntities; // Coords of the block entities to send
- // TODO: sEntityIDs m_Entities; // Entity-IDs of the entities to send
// cIsThread override:
virtual void Execute(void) override;
- // cChunkDataCollector overrides:
- // (Note that they are called while the ChunkMap's CS is locked - don't do heavy calculations here!)
- virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) override;
- virtual void Entity (cEntity * a_Entity) override;
- virtual void BlockEntity (cBlockEntity * a_Entity) override;
-
/** Sends the specified chunk to all the specified clients */
- void SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cClientHandle *> a_Clients);
+ void SendChunk(const cChunkQueue & a_Item);
} ;