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authorTiger Wang <ziwei.tiger@outlook.com>2020-07-29 20:30:38 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-08-04 19:15:18 +0200
commit6bdd130aab51b630918ed664c4389cf33bcb2e06 (patch)
treeeed35c8716f9ea18afe8fd909c09e8595928a671 /src/ClientHandle.cpp
parentDo not GetBlock individually in simulators (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 9dc1274d1..c12e11f45 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1373,7 +1373,6 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
cChunkInterface ChunkInterface(World->GetChunkMap());
auto blockHandler = BlockHandler(a_OldBlock);
Vector3i absPos(a_BlockX, a_BlockY, a_BlockZ);
- blockHandler->OnPlayerBreakingBlock(ChunkInterface, *World, *m_Player, absPos);
if (m_Player->IsGameModeSurvival())
{
World->DropBlockAsPickups(absPos, m_Player, &m_Player->GetEquippedItem());