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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-30 01:31:21 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-30 01:31:21 +0100 |
commit | 0e0baa940a967b34806891c5d5e9d520b3a558db (patch) | |
tree | c577d365de68af7e3fa9b27f751852bee06f95ab /src/ClientHandle.cpp | |
parent | Improved redstone speed and fixed a wire bug (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.cpp | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index b3e12ce77..f9a48003e 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -891,14 +891,14 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c else { // Check if the block ignores build collision (water, grass etc.): - cBlockHandler * Handler = cBlockHandler::GetBlockHandler(ClickedBlock); - if (Handler->DoesIgnoreBuildCollision()) + if ( + BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision() || + BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(m_Player, ClickedBlockMeta) + ) { - Handler->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); + BlockHandler(ClickedBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); } - - BLOCKTYPE PlaceBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision()) + else { AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); @@ -908,7 +908,9 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c return; } - BLOCKTYPE PlaceBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE PlaceMeta; + BLOCKTYPE PlaceBlock; + World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, PlaceBlock, PlaceMeta); // Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed. // No need to do combinability (dblslab) checks, client will do that here. @@ -918,10 +920,13 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c } else { - if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision()) + if ( + !BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision() && + !BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(m_Player, PlaceMeta) + ) { // Tried to place a block *into* another? - // Happens when you place a block aiming at side of block like torch or stem + // Happens when you place a block aiming at side of block with a torch on it or stem beside it return; } } |