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authorMasy98 <masy@antheruscraft.de>2014-09-27 21:07:52 +0200
committerMasy98 <masy@antheruscraft.de>2014-09-27 21:07:52 +0200
commitfc22ba0ce89b12b13bca00f5005f96528d1c91ae (patch)
tree66fb96ce364cb114745cae992de7e91b88dadd31 /src/ClientHandle.cpp
parentAdded default value to switch and spruce gate to fence gate handler (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 878d309c9..52ea59884 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -1153,6 +1153,11 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
Kick("You can't break a bedrock!");
return;
}
+ if (!m_Player->IsGameModeCreative() && (a_OldBlock == E_BLOCK_BARRIER))
+ {
+ Kick("You can't break a barrier!");
+ return;
+ }
cWorld * World = m_Player->GetWorld();
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());